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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: FBM????is there an easy way for this???


neftis ( ) posted Thu, 02 January 2003 at 6:54 AM ยท edited Sat, 28 December 2024 at 8:44 PM

Can anyone help me with this problem... I have created a figure of my own but now I would like to apply a full body morph to it (ya know...more muscular, more fat, etc) But is there a way to apply it all in one shot or do I have to load all body parts and create a channel morph for everything and then apply a full body morph to the figure??? I hope you understand my confusion...:) HELP!!!!


compiler ( ) posted Thu, 02 January 2003 at 8:26 AM

As far as I know, there's no easy way out of this one. You have to create a morph for each part that's affected by your morph. You MUST keep the same name for these morphs in each part (ex : "muscular"). Set all these morphs to 1. Delete the other morphs of each part, or set them to 0, as you wish. Create a full body morph by using the figure menu (don't forget to give it the SAME name that you used on the various parts, eg :"muscular") Go back to each part, set all your "muscular" (or whatever morph you created) to 0 Select "body" and set your body morph to 1. Et voila. I never was able to find a quicker way, but I'm not the best technician here, by far. Let me know if someone does it better than I do...


OpticalSingenoid ( ) posted Thu, 02 January 2003 at 3:43 PM

Unless, you're willing to spend $ for the cool "EasyPose" App, then Compiler is right! You can even control other dials, I think "Pear Shape" in Vicky is such an example... As with many things, Repetition, Pratice makes even the most daunting tasks seem easy! ;-) BTW, Thanks Neftis for your Great Hair Products! Happy 2003! Bonne Nannee! Marco


bloodsong ( ) posted Thu, 02 January 2003 at 4:04 PM

heyas; the easy pose apps will not make full body morphs. (although, i think op means you can go through easy pose underground to tag which morph dials you want to be controlled by the master dial, without having to go through poser to set each one.) yes, you need to create morphs for EACH and EVERY body part. you can do them all at once, on the whole mesh, in your modeller, but remember to export each piece separately. then you need to load the morphs onto the body parts, etc etc. remember, you can easily re-zero them all by hitting shift-ctrl-f. then do the next batch. (as long as your figure is memorized with all morphs set to zero.) you don't really NEED to name the morphs the same on the body parts or the fbm. although that does help to keep them straight! keep in mind that any other morphs that are turned on at the time you spawn your fbm will be combined into it. (it's easy enough to un-slave the stray morph dials in a cr2/txt editor, rather than having to do all the fbms all over again.)


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