Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
Visit the Carrara Gallery here.
Five things make it 'real': 1. Have an environment that reflects into the water. In the above sample I used the "Wind" from the 'scene' settings. (I like the irregularity of the clouds on the water) However, you should use the 'gradient' background otherwise. 2. Have a 'sea floor'. Really important if you use the 'Wind' function. (Make sure the sea floor is above Z=0) If you don't want to use a floor with the 'Wind' function designate the ground color to a dark blue, green or something for depth. 3. Make sure 'Light through transparency' is turned on in the Render Room. If it's not checked there will not be shadows cast on any of the objects or bump channels underneath. However, render time will be decrease if it is left off. (A good idea if you don't actuall have a sea floor and just want deep water.) 4. Adjust the water Bump Channel for complexity and irregularity. Hopefully the picture above helps out regarding that. 5. Do not 'color' the water. Color the transparency channel of the shader instead. Realistic water is a processor intensive. If your machine is slow (or even if it's fast) be prepared to wait a little bit while it does it's thing. Have fun getting wet. Mark
Well, Marque... I think they take referrals from current testers... I will check into it. I have been working on them to allow me to do some of their Playstation testing, but haven't convinced them of that yet. Right now I am testing Vampire: The Redemption... Cool game so far (though they have yet to send me info on all the basic controls, etc.). Kinda like Diablo, but 3D rather than top-down perspective... and ALL the characters are vampires... pretty cool... hehehe... HG...
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Hey all, for the life of me I cannot get water to look realistic in Carrara. Mark, I noticed your latest image in the Gallery has some very nice, realistic-looking, transparent (as it should be) water. Can you give a guy some pointers here? Much appreciated, Headgamer P.S. Sorry I haven't been around much lately, but have gotten busy doing some gametesting for Activision... 8^)