Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)
I've noticed the disconnects between forearms and hands in many other posted pictures, but don't know if they are all the result of the arms being "stretched" using the supplied morph dial. I'm not sure that material zones was such a great idea, seeing how many glitches appear on the dividing lines. Carolly
I think the following of body morphs only is by design. If they included auto-matching morphs for all the relevant body parts, the size of the bikini file would become enormous. It's already a 14 meg download. It seems likely that some of the clever coding types who understand the cr2 stuff could come up with a solution.
hehehe...... speaking as a woman, i pitty her, her back must be killing her... LOL... and if your breasts are that HUGE, i highly doubt you would be able to wear that top without the straps cutting into ur shoulders.... hehehehe "help help some ballons have got stuck under my skin" teehee on the subject of morphing the top, so far i have no trouble with the bikini, it seems to follow the same shape when i change the shape of V3's breats automatically... -=SimderZ=-
Well, the easy answer would be to turn the corresponding dial on her bikini body part the same amount as the dial for the V3 body part. Not the automatic full body dials, as you quite rightly point out. The fact that poses do not save the fbm settings is one of Posers most serious drawbacks, making full body dials useless. EXTREMELY irritating. :] Fish
All Poser figures that have clothing with Full Body Morphs with identical names work this way, by accident or design. I've come to think of it as a disadvantage, I now name my clothing FBMs with slightly different names (often just the underline character at the end), which prevents crosstalk, anyway. It also allows adjustment of the FBM of theclothing, if you try it on something like the DAZ bikini your notice the dial doesn't work once the item is conformed, as the figure has taken control of it. I don't think the "stretch" dials work right either, I think I'm going to take 'em out of the V3 character I'm making. Those dials (I think) just run the scaling, which also has problems, I think.
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So... seems like a bit of a hassle, but once I have pose files for a particular set of movements, I guess it should be ok. But I can tell my pose library is going to get as oversized as... well... as my V3!
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The attached pic shows the effect of a 0.180 setting for the BrstRLeft parameter dial under Chest.
I could use the morphs under Body for movement in animations, but then they won't be saveable as poses.
Any suggestions? (Thanks, anticipatorily)
p.s. In the pic, please pardon the obvious glitches in her extremities, but the weird shape of her legs and the disconnects between her forearm and hand seem to be a result of using the "stretch" dials for arms and legs. I still haven't found a way to give her longer legs and arms without confounding various poses, even using magnets (but then I'm not very good with magnets).