Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
This is not a bug, it is made this way. You have to open the Pz3 when you want to work with Tagosaku and you should leave everything together in this folder. When you save it as a Cr2 the headprop won't be applied and that's why it loads without the headtexture. The mapping is different: the P4 man uses a single map for head and body while Tagosaku is mapped to use two textures: one for the body and one for the head.
Every
organisation rests upon a mountain of secrets ~ Julian
Assange
And please, don't link directly to other peoples files. You could have put a link to the Html page instead where others can find the download but not to the zip. This is bandwith stealing if it's done without the website owner's knowledge and it can get you in trouble. I assume you did not know but please remember the next time to link only to the HTML pages, never to image- or zip files, ok?
Every
organisation rests upon a mountain of secrets ~ Julian
Assange
"pz3 to cr2" check freestuff utilities here's the readme... PZ3toCR2 - Written by P. Mason aka Mr. X (mr1_x@hotmail.com) This is a freeware utility for use with Poser 4 models. It can be freely distributed but cannot be part of any package that is sold nor can it be sold individually nor can its access be obscured by any site that charges a fee to retrieve it. This utility takes a multi character made up of conforming clothes and a central figure saved as a poser pz3 scene file and converts that file to a cr2 file for loading as a character. Its actually quite simple. It loads up the pz3 file and removes blocks of data that are irrelevant to a cr2. It then saves that new file with a cr2 to extension. These are the following blocks currently being removed: MovieInfo all light blocks all camera blocks Prop GROUND Actor UNIVERSE doc block illustrationParams block renderDefaults block If anyone knows of any blocks or info that needs changing to make this conversion even better, please let me know and I'll try and put it in. One thing I'd like to figure out is what info I have to change or remove so the combined figure assumes the same pose as a figure you may replace in a scene. Right now the figure loads and ignores any poses. A minor annoyance but one that would be nice to remove. Problems: The only big problems I've had with this process is you may have to go back and re-conform the clothes when the figure loads. This happens somewhat rarely howver it is something to be aware of. How to use: The idea is you would create a figure in Poser, apply some conforming clothes like shoes, shirt, pants etc. Then save the figure as a PZ3. MAKE SURE THE FIGURE IS THE ONLY THING IN YOUR SCENE! This process will not work if you have a couch, windows... on and on... in the scene. The converter knows enough to strip out lights and cameras and such but not props unassigned to a figure. I may add that in the future ie any prop with UNIVERSE as its parent gets axed. If you do have an extra prop int he scene, it'll just get loaded again when you laod the figure. Anyway, after you are done saving, run pz3tocr2 and convert the figure to a cr2 file. The cr2 must go in a character folder in libraries or Poser won't see it to load it. Now you can load it and away you go. The only problem with this scheme is if you make any change at all to the figure like changing materials and such and you want to save that change, you must save the figure as a pz3 file then reconvert everytime you save. That's why I wrote this app to begin with so I could automate this process instead of opening Codewrite and trying to find all the blocks to pull out. Command line option: pz3tocr2 can also be run through a batch file or shortcut. Specify the path and file name for the pz3 file as the first parameter and the cr2 file as the second parameter (space or comma seperator). pz3tocr2 will then convert that file and exit without message boxes. This way you can batch a group of conversions. For example: pz3tocr2 c:poser4mycharacter.pz3 c:poser4runtimelibrariescharacternewfiguresmycharacter.cr2 or pz3tocr2 c:poser4mycharacter.pz3,c:poser4runtimelibrariescharacternewfiguresmycharacter.cr2 This will express convert the mycharacter.pz3 file and then exit.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://www.eonet.ne.jp/~digitalbabes-2/dload/Tagosaku-401.zip
Click here and u can download my problem. When i open this pz3 file, i want to save this file as a cr2, but it is impossible.Poser can't do this job.(Unable to believe) The fact,Poser create a Cr2 file, but none of png, and when i create figure from this cr2, the texture of the face becomes a mess. I use Material Editor to see what is problem and realize a strage prop name head has its own map, but this prop is not exist in the prop type. What a magic PZ3! Do u think that? Can anyone tell me how to fix this bug.