Thu, Nov 14, 11:52 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 10:48 am)



Subject: (WIP) Elegant Bathroom Scene coming up!


schnaps ( ) posted Fri, 28 April 2000 at 3:07 AM ยท edited Tue, 05 November 2024 at 9:35 PM

Attached Link: You can visit Schnaps Graphics here.

file_126029.jpg

Here is the scene I am going to use for some (hopefully) very realistic and sensual scenes...not sexual. I need some comments to make this one perfect. I don't want to put any figures into the scene until this is absolutely perfect for me. Here is the help that I need... 1. Ideas for giving the floormats some bump textures (easy ways please). 2. Other props that could be added that would give realism but not clutter. I want it to be highly detailed. I have room, this one only took 20 minutes to render. 3. Advice on whether the walls in the scene look complete enough or whether they are too boring. 4. Ideas on how to light the ceiling without altering the scene's lighting. 5. Any other helpful ideas that I can consider. Thanks to all who choose to help, and those who are only looking. Have a good one! Schnaps


KateTheShrew ( ) posted Fri, 28 April 2000 at 4:16 AM

Not sure how to get a bump for the floor mats, but one suggestion I would make is to make the marble texture on the vanity base smaller (you know, the cabinet with the sink?) Right now it looks like someone has splashed black paint on it. Maybe some upward pointing directional lights for the ceiling? That would light the ceiling but not the rest of the room - if you use a spotlight rather than an infinite light or a point light.


black-canary ( ) posted Fri, 28 April 2000 at 5:33 AM

Pretty cool bathroom! Since you asked for suggestions, here's the first one: If this was my bathroom, I'd have a lot of little jars & bottles on the vanity. Cool looking ones, of course, but a gal's gotta have her moisturizer. Other thoughts: you would need a bath mat by the shower so as not to slip. And I can't tell how the shower opens from this pic, but you'd want a towel right there where you could grab it. I always wonder with a pic like this, what do the other walls have going on? there's a lot of empty space between the toilet and the edge of the picture that could have something in it, or maybe pull the corner in a bit so the room isnt' so huge. Last, some kind of cool framed art on one wall would be good. Obviously it'd have to go with the scene, maybe a space scene or something dark like that. just my 2 cents! mary


robert.sharkey ( ) posted Fri, 28 April 2000 at 5:44 AM

WOW, this bathroom looks really great. Just an idea for the walls: In Europe there is a tendence to plate 70% of the lower wallsection with ceramic- or marmor-plates and let the rest white or a similar color to the plates. At 1,5 Meter from ground there where placed some smaller plates (named listel) with ornaments or something else. Also any plates on the wall has a similar sheme to the listels. SHARKEY


Oliver S ( ) posted Fri, 28 April 2000 at 6:41 AM

Brill. How about positioning some low shadow mapped spotlights in the ceiling and pointing them downwards, and texture bumps - open a small document in Photoshop or whatever 200 x 200 px say colour 50% grey and add noise, you'll get highlights and lowlights and can apply this as a tiled texture to the mats. Hope this helps and as I am grouting the bathroom at the moment I can only agree with Robert on how we europeans like our walls. Hope to see more Oliver


LoboUK ( ) posted Fri, 28 April 2000 at 8:28 AM

Got to agree on the walls - even here in the UK we tend to tile (or paper) the lower section of the walls. The marble pattern on the vanity looks too large, and you definately need some doodads on the top of it. A towel rail near the shower would be good too. The shower stall needs a lip or raised section on the open side, otherwise your Poser characters are gonna be skating when they step out of the shower :) Also a glass door for the shower might look cool. As to the bump on the mat, export it and map it in UVMapper so it can take a texture. A simple speckled bump would work to give it some texture. Hope this helps Paul


lmacken ( ) posted Fri, 28 April 2000 at 11:32 AM

Move the mirror so it's centered between the lights and countertop. It's low for tall people. Move the tp roll to the side of the shower stall. If the stool really is required at the sink, take the cabinet doors off so there is somewhere for ones knees to go.


lmacken ( ) posted Fri, 28 April 2000 at 11:41 AM

The lavatory cabinet needs a toe-kick ( a recess across the bottom so one can stand closer to it) Add a slope and drain to the shower floor. Think about where the door will be on the unshown walls. You don't want it to open directly on the toilet. The towel rack shown should be by the sink (hand size). The one next to the shower should be larger (bath size)


jnmoore ( ) posted Fri, 28 April 2000 at 1:24 PM

If the color of the throw rug is really that dark, then fill the texture pic of the rug with a medium grey and apply random noise for a bump map. If your 2D paint program has a directional blur filter (sometimes called a velocity or motion blur filter), use it to add a little hairiness to the noise (set to 360/0 degrees so motion or direction is perpendicular to the floor). If you have KPT5 or Eye Candy, then use the fiber optics filter (fur filter in Eye candy) to generate a hairy pattern for a bump map. Desaturate the result to make sure there are no colors left anywhere and crank up the contrast as much as you can stand. If you want the final result a little softer, then finish up with a slight gaussian blur. Good luck! This looks really promising! -Jim


jnmoore ( ) posted Fri, 28 April 2000 at 1:27 PM

Oh, BTW... If the rug is actually that dark, a bump map isn't going to accomplish much since it will hardly be noticeable. Consider a lighter color or some sort of pattern. -Jim


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.