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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Conforming clothing to figure


BOOMER ( ) posted Sat, 11 January 2003 at 6:08 PM · edited Sat, 23 November 2024 at 2:56 PM

I made a Mike figure and changed it so that he was muscular. Big legs, arms and so on. I want to add pants and boots to him. When I add the pants to him, they don't fit. When I try to scale the pants to cover up his legs, no matter what, there is always part of the skin showing through, How can I make the pants fit him correctly. Same thing with the combat boots. His feet stick through.

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Guillermo ( ) posted Sat, 11 January 2003 at 7:52 PM

Im not sure since Im not a regular Poser user... but it can be the Mikes base .cr2 file, Its done to fit the basic Mikes shape, if you distort it very much you get those kind of problems. Still saing Im not sure but I think the only way is fitting your pants manually... Hope this helps ;-)


stonemason ( ) posted Sat, 11 January 2003 at 8:00 PM

You could just make the legs invisible by doubleclicking on them.Then in the properties box deselect visible.

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SamTherapy ( ) posted Sat, 11 January 2003 at 8:37 PM

Also, it depends a great deal on the clothes you're using. Mike's morphing clothes from DAZ (and maybe many more) support Mike's body morphs quite well, so you should have very few problems with "poke through". For items that do give problems, follow stonemason's advice and make the body parts invisible.

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queri ( ) posted Sat, 11 January 2003 at 8:45 PM

This is what Tailor-- sold at Daz-- was made for. If you are using Poser 5 it will not work for you as it doesn't recognise P5's cr2s. But other wise it should create the muscular morphs in the clothes and then you can fit them to the figures you have created. Works better with things going larger than things going smaller. Emily


BOOMER ( ) posted Sun, 12 January 2003 at 3:00 PM

Thanks guys. It worked, for now. I'll check out the Tailor program and see if it is what I need.

Because I like to blow $%&# up.

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