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Animation F.A.Q (Last Updated: 2025 Jan 21 6:46 am)
Characters, motion graphics, props, particles... everything that moves!
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Animation learning and resources:
11 Second Club: Monthly character animation competition.
Animation Mentor: Online school. Learn from the animation masters.
Rigging 101: Maya rigs and rigging tutorials.
AnimWatch: Showcasting the best of independent animation.
FlashKit: The best place to learn Flash.
Armaverse: Stop-motion armatures for animation.
60+ great Character Animator's sites: Get inspired.
Attached Link: http://www.renderosity.com/artistdownload.ez?Who=markdc&fileid=2375&key=774413
I've had it for a couple of days and so far I can say it seems to be an excellent package. The UI is nice and very easy to customize. The default layouts are for 1280x1024 so I created some smaller ones for me. I also use dual monitors and it works great with them (some apps don't). The F-Curves editor is very nice. Much easier to edit curves than other software I've used. I also like the multiple layers for for animation and the dope sheet. The thing I'm most interested in is Motion Blending (NLA). I haven't reached that tutorial yet, though. The view port previews are very fast as pointed out in the buzz videos, and it seems to have a nice asset management system. It also has "Mimic" like capabilites to drive animation with wav files(haven't tried this). You can also do mocap with your mouse, keyboard, joystick, etc. This is a deep package so it's going to take a while to learn. I'll post more as I learn more. -MarkAttached Link: http://66.70.166.29/promo/testwalk.zip
Just curious mark, Do you create character animation in motion builder with default Rigs in motion builder and export to FBX Format?? Lightwave 3D imports and export to FBX format as does MAYA And MAXwould you care to see if you can open this walk cycle exported to kaydara FBX Format( Link)Just curious mark, Do you create character animation in >motion builder with default Rigs in motion builder and >export to FBX Format?? That's possible, but so far I've just been exporting bvh files and using them in Poser with Vicky3. >Lightwave 3D imports and export to FBX format as does MAYA >And MAXwould you care to see if you can open this walk >cycle exported to kaydara FBX Format( Link) It opens and plays the animation, but to use that rig animate it MB you would have to match MB's joint names in LW. You can also match them up manually in MB with about 5 mins of work. -Mark
Right on, this looks great, I can't wait till I have the money for this...hehe, right now all my money is going towards my new system (Dual Athlon MP 2400). A real screamer, but it sure does burn holes in my pockets putting it together. I'm working on a big animation right now in Poser, but I'm not having fun with Poser's animation wierdness... evo
I just built a dual MP200 about 2 months ago. It's nice. Very stable and absolutely no problems with heat. I bought a very nice case with good airflow and a 420W pow supply (~$150). I'm using one of the tyan boards. One note the MP boards require registered memory which is a bit more expensive. -Mark
Yeah, I'm hoping I didn't mess anything up...this is the first system I've built...so I hope it runs, hehe. I had a hard time putting the heatsinks in, so I hope I didn't hurt the processers there. I also added some thermal compound, but I think I may have put on a little too much. (not gobs or anything) I'll let you know...all the rest of the components should arrive over the next week or so. Also, when the new system is built (if it runs fine) I'll render my latest animation work (also the first big one I've attempted) on it and post the link in this forum. Ciao! evo
There are also about 20 pdf tutorials with files on the kaydara.com site. >Can I import my Poser figures if I export them as 3ds, or >other formats? Yes but you will need to rig them. Kaydara has promised a tutorial on how to do this because it's not convered in the manual. They expect that people would rig in lw, maya, or max and then bring the rigged model into mb (I'm not happy about that). You can import the hierachy from a bvh file, use it as a rig, and export the bvh. but this has it's problems too.
Since I've been using this for little while, I wanted to point out a couple of problems that I've noticed with this app. One is Undo: It doesn't work consistentantly and is unavailable for some functions where it should be available. For example editing function curves. One of the reasons I don't like animating in Poser is because of it's limited Undo. I thought a pro app would have an extensive Undo capability. Also, the app has no built in scripting and the SDK requires an additional fee. This of course makes the app very inflexible. They've promised an update for the app soon. Hopefully these issues will be addressed because there is alot to like about this app. -Mark
This application Sound's alot to melike Lifeforms 3.9 in that I Take a generic Lifeforms figure apply motion to him/her such as walk cycles or rotoscope to imported footage.walks on paths, walks uphill /downhill, and backwardswalks i can mix and blend motion from diffrent sources and open Lightwave rigs or poser bone hierarchies.and Preview BVH files without opening them and export the motion as Lightwave scene files,MAX bipeds,or BVH file for poser.
Flog : Applying bvh in Poser SEEMS easy, but that may only be because I've tried it so few times. I do this : - Put a figure in Poser - Hit File - Import - BVH Motion - Choose the "Along x axis" option and "Scale Automatically" With some BVH files (House of Moves) I've had to use "Along z axis" to make it work. Other than that, I've had no problems. Works fine with both Dork/Posette and Mike/Vicki.
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Attached Link: http://www.3dbuzz.com
MotionBuilder is professional character animation tool. More info and videos at http://www.kaydara.com/. I already ordered it, so I'll let you guys know what I think after I've worked with it for a while. -mark