Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
Yes that would be more that excellent.. :) Never knowing what my character will end up as I have the lot loaded. Saving the pz3 or cr2 is eating my harddrive up quickly. Helen
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Senior MarketPlace Tester
If anyone sees a mind wandering aimlessly around..... It is mine.
I want it back.
WOW ! Morphmanager 6 is being prepared ? Now, THAT's great news. I use MM4 (don't have the version 5) extensively and I find it great. If I may suggest 2 improvements : - make it Poser 5 compatible (with all the dial groups, other MT editors are useless) - allow the management of Body morphs. This would really make my day. Thank you anyway for your help to the Poser users. Compiler
compiler- That's the reason MM6 is taking longer. Yes, full body mts plus groups will be supported plus reading compressed files, merging cr2s etc. Just a huge grab bag of stuff. MM6 will also be drag and drop between multiple opened cr2/pz3 files plus it will perform ops on everything, not just mts like moving and deleting channels. I also want to get in some repair stuff like fix the multiple associated magnets bug that occurs with Volup Vicky and other figures.
Hooray ! It's Christmas time again ! I just hope you won't get the Poser5 syndrome : sometimes if you want to do everything possible, you end up with an instable product. My father used to say : "better is the ennemy of good". If only MM6 would do what you said in the first lines, it would be a must. Or may be I'm just saying this because I can't wait for it to become available... Thanks in advance Compiler
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Since V3 came out the biggest problem with the figure is the enormous amounts of MTs if you apply all of them. (cr2 file size for me was like 127 megs). I was able to get down to 58 megs by just removing unused MTs from the head. What I was wondering is if people would be intersted in a quick app that would go through a figure and remove any MTs that are not set by either the MT itself or a full body MT? I'm still behind on Morph Manager 6 but this maybe something I can get out fairly quickly. MM6 is turning into a monster with all the new P5 enhancements, reading compressed files etc. Of course you'd have to put a small value into any MT that you want to keep around but I don't see that as a drawback since the expression injectors for V3 are all seperate anyway.