Tue, Nov 26, 10:41 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: The Taylor integrated to Poser?


saur ( ) posted Fri, 17 January 2003 at 8:49 AM · edited Tue, 26 November 2024 at 8:45 PM

This is a sugestion to The Curious Labs people: Can a system similar to the Taylor be integrated to Poser and when click "conform to" the command "activate" oe create the morphs in the object in order to conform to the figure? I am just dreaming and hoping for the best!


pdxjims ( ) posted Fri, 17 January 2003 at 9:02 AM

saur, Sounds like a very good idea to me. However, at the moment CL should be working on SR3 to fix the continuing problems with the release. Don't look for anything like this in the near future. They're also working on the Mac version and plug-ins (Poser Pro Pack for Poser 5). There's a better chance something like this may be incorporated in Daz Studio since Daz markets The Tailor program for CodeTwister. Don't count on it though. Writing a new application of this size and complexity takes a lot of time, testing, and money. Each new option added increases all that exponentially.


a_super_hero ( ) posted Fri, 17 January 2003 at 12:24 PM

How about intergrating it into Daz Studio?


SimonWM ( ) posted Fri, 17 January 2003 at 1:10 PM

I hope if they do integrate it to DAZ Studio they make some improvements, sometimes on figures with detailed anatomy like muscular or barbarian morphs the clothes end up looking wrinkled and start to loose their shape because they get too much of the muscular morphs into them. I find fitting the clothes with magnets do a much better job on those figures although it takes A LOT LONGER, sometimes a whole day of work just to fit one piece of clothing. It would be nice if DAZ Studio could come with some sort of deformer, like a series or rings around the clothes where you could pull a set of vertices out to reshape the clothe to your character.


williamsheil ( ) posted Fri, 17 January 2003 at 4:44 PM

I have code for an envelope deformer (which is what you are looking for) now. It was originally intended as a ProPack Python plugin. Currently, its sitting on my list of things to consider for Studio, if the plugin interface is up to it, or doesn't include it anyway. Bill


hauksdottir ( ) posted Fri, 17 January 2003 at 7:46 PM

Poser 5 already has something like this. You can apparently just copy and paste morphs between character and clothing using ctrl-c and ctrl-v (an industry standard). If this works as simply as described by the posters, why would anybody at CL be interested in the Tailor which is more complicated and belongs to another corporate entity? Since DAZ owns the Tailor and Mimic, it is really up to them to get their characters working with their programs. Carolly


Migal ( ) posted Sat, 18 January 2003 at 2:32 AM

I could be wrong, but I'm not sure it works that way. If the associated morph targets are already present in the clothing (barbarian Vicki dial and barbarian catsuit dial, for instance), then you can cut and paste the value from Vicki's dial to the catsuit's dial. But, if the catsuit doesn't have a barbarian dial, where is Vicki's barbarian value going to get pasted?

However, using The Tailor to make a barbarian morph for the catsuit would enable the cut/paste option.


hauksdottir ( ) posted Sat, 18 January 2003 at 6:19 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1056543

Check out this thread... post #2 by Mazak has a picture of how it is done. http://www.renderosity.com/messages.ez?Form.ShowMessage=1056543


SimonWM ( ) posted Sat, 18 January 2003 at 6:43 AM

Huksdottir, in order to use CTRL-C & CTRL-V your clothes have to have those morphs already built in. the Tailor and/or Magnets are used to build morphs that the clothes don't have. Williamsheil, any hope of making your Phyton script available for Poser 4 Propak and Poser 5?


Migal ( ) posted Sat, 18 January 2003 at 8:31 AM

hauksdottir,

Yes, I saw that post earlier. He's talking about crosstalk in Poser 4 and copy and paste in Poser 5. It's kind of hard to tell from the post, but he isn't saying copy and paste puts morphs into a figure that didn't already have the morph (such as a clothing model). He's saying we can transfer the settings, 1.000 for example, of one figure's morph dial by highlighting that 1.000 in the dial label, pressing control-c, then going to the clothing figure, highlighting the exact same morph that is already built into the clothing figure, and pressing control-v.

Frankly, Poser 4's crosstalk is easier in this case. If the figures have like morphs, everything just happens automatically.


RHaseltine ( ) posted Sat, 18 January 2003 at 9:51 AM

I think the point is that in P5 all of the morph values get copied at once, so you don't have to do it one at a time. Hauksdottir, the DAZ V3 clothes are going to have morphs matching V3 morphs, that's presumably why getting the equivalent of the old clothing pack is going to cost more.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.