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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: V2 to V3 uv


Marque ( ) posted Sat, 18 January 2003 at 8:41 AM · edited Thu, 09 January 2025 at 10:29 AM

Can someone point me to the right place to learn how to use these? Checked Daz, can't find the info, just the file. Thanks, Marque


compiler ( ) posted Sat, 18 January 2003 at 9:14 AM

Hi Marque, I don't know what your problem is exactly, but someone had a problem regarding how to import uv maps on Vic3. Since it solved the problem, here is the link, in case this your problem also. http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1056747 Hopes this helps Compiler


Marque ( ) posted Sat, 18 January 2003 at 10:08 AM

I tried it, can't do a save as only save. And when I tried the other suggestion further down I got an error stating Incompatable facet structure. Marque


jaybutton ( ) posted Sat, 18 January 2003 at 10:18 AM

Attached Link: http://arcana.daz3d.com/daztech/index.php?id=24

Marque, Here's the link from Tech Support at DAZ's website. This was the first time I have used UV Mapper and I was able to follow their directions without any trouble. Let us know if you need more help. :) Jay



Marque ( ) posted Sat, 18 January 2003 at 10:25 AM

Thanks, I even re-installed Vickie 3 to make sure my obj hadn't been saved over and used the new object. It gives me the error of Incompatable facet structure. Sigh, Marque


Simderella ( ) posted Sat, 18 January 2003 at 10:31 AM

are you asking how to make V3 use V2 textures? If so i know how, and have done it successfully... let me know, its very straight forward :)

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Marque ( ) posted Sat, 18 January 2003 at 10:39 AM

Does anyone else get that error?? Marque


Marque ( ) posted Sat, 18 January 2003 at 11:05 AM

Still not working, wth am I doing wrong here???? I have re-installed Vickie 3, re-installed the sr1 packs and followed the Daz faq step by step. Marque


PabloS ( ) posted Sat, 18 January 2003 at 11:12 AM

Marque, see if the Daz info specifies what version of UVMapper you should use. I've seen references in other instances where a specified version (usually the latest) was needed. Also, do a search on that error. I seem to recall hearing about it before. (Sorry. I didn't pay attention since it worked for me.)


rbtwhiz ( ) posted Sat, 18 January 2003 at 2:38 PM

Marque,

Are you importing the .uvs file from "RuntimeV3 UVS..." (NOT UVs from the blMilWom_V3_V2.obj in Geometries)?

-Rob


Marque ( ) posted Sat, 18 January 2003 at 4:35 PM

I have the latest version of UV Mapper Pro. Yes Rob, I checked when I installed the UV's to see where they went and that is the one I used. Going to back off and try again later so I don't get frustrated. Thanks, Marque


Puntomaus ( ) posted Sat, 18 January 2003 at 6:45 PM

Marque, I got the same error. I tried to remap V2 to take V3 textures but it does not work. Remapping the other way round - V3 to take V2 textures works fine, just in case someone wants to point me to the FAQ page ;-)

Every organisation rests upon a mountain of secrets ~ Julian Assange


Marque ( ) posted Sat, 18 January 2003 at 7:09 PM

Well at least I'm not the only one. Marque


rbtwhiz ( ) posted Sat, 18 January 2003 at 9:26 PM

"I tried to remap V2 to take V3 textures but it does not work."

And it shouldn't. We never intended for V2 to take V3 maps... that is not what the .uvs files are provided for.

"Remapping the other way round - V3 to take V2 textures works fine..."

Which is our intention; they are for remapping V3 to accept V2 textures. Both uvs files have V2 type UVs with V3 facet structure. The one with "mat" in the name includes material assignment as well.

-Rob


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