Fri, Nov 22, 7:42 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: obj. export


momodot ( ) posted Fri, 05 May 2000 at 12:29 PM ยท edited Fri, 22 November 2024 at 3:06 PM

Hi: I've been exporting deformed elements as objects for morph targets but suddenly today when I export I get an .mtl but no .obj ...I'm writing this as I slowwwwly download the 4.02 patch over my slowwwww connection, d you think the patch will help with this or is something else wrong? Also, I have been making morph targets per Travelers morph target from magnet tutorial... advise on how best to fold vortices enough to get creases? I've tried defining narow strips as groups, I've been able to pull out folds that way but not crease them in... Also also, I tried exporting a whole body deformation but later the body property box didn't let me import a the target, anything I'm missing? Thank you for your patience.



bloodsong ( ) posted Fri, 05 May 2000 at 4:00 PM

heya; i dont think the mtl w/o obj was a common bug that the patch addressed. i dont know how you could end up in such a situation, sounds like the export plug in got messed up, maybe? you cant (unfortunately) add full body morphs by loading a full body morphed obj onto the body. you still have to load each piece onto each body part, set them all to 1, and then save the full body morph. sorry. make sure you set all the other morphs to 0. (you can set everything to zero, then go to edit:memorize:figure, and after you set everything to one, restore:figure, so you don't have to re-set all the morphs to zero by hand.)


momodot ( ) posted Sat, 06 May 2000 at 6:43 AM

Yeah. Something got curropt because the patch wouldn't even install untill I reinstaled Poser from the disk! Fine now though.



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.