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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 12:52 pm)



Subject: Firefly Problem-Pixelization at Object Edges


fls13 ( ) posted Sun, 02 February 2003 at 3:00 PM ยท edited Sat, 01 February 2025 at 1:35 PM

Yes, I'm having a problem with my object edges when rendering with Firefly. They're pixelizing badly, even though I have the exact same settings as with another scene that renders fine. As far as I can tell, all other settings are right too. Raytracing shadows enabled on shadow lights, smooth polygons set right, etc. A big ????????


lalverson ( ) posted Sun, 02 February 2003 at 3:10 PM

Any way you could show what you mean? I'm not sure I understand what you are seeing. I worked with firefly alot in P5.


fls13 ( ) posted Sun, 02 February 2003 at 3:40 PM

file_44215.jpg

Here is the problem. Same render settings on both files.


ronstuff ( ) posted Sun, 02 February 2003 at 3:51 PM

Have you tried adjusting the Shadow Min Bias on the ray traced lights? - I have found that the default setting of 0.8 is too high and edges are sometimes "fringed" - try a setting of 0.5 or 0.4 and see if that helps - on the other hand if you go too low (like to 0.2) you might see artifacts in transparant areas, so be careful.


fls13 ( ) posted Sun, 02 February 2003 at 5:54 PM

Tried that and it did the trick, only now my shadows are jagged. Since the shadows are ray traced, does the light's map size make a difference?


lalverson ( ) posted Sun, 02 February 2003 at 6:22 PM

Yes it does. what settings are you light maps?


fls13 ( ) posted Sun, 02 February 2003 at 7:07 PM

Oops, I minimized them. At least I figured out that problem on my own. Back to the rendering board. Thanks Ron and Lee.


PabloS ( ) posted Sun, 02 February 2003 at 7:16 PM

.


ronstuff ( ) posted Mon, 03 February 2003 at 3:30 PM

Yes, fls13, if the shadows start to get fringed that means you may have gone too low with the setting - it is a delicate balance depending on how the object was made, and whether edges are "welded" or not. On contoured edges, you can safely weld them (using the grouping tool) to get rid of the problem. You can also try selecting the troublesome object and turning OFF the ray tracing for that object. This is a problem that most Ray Trace render engines have and it is due to the light rays trying to illuminate or shadow through the "cracks" in the object. The angle of the light hitting the object also has an effect on this problem, and sometimes just moving the light a bit will cure it.


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