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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: help with backgrounding, or post production


Cazcie ( ) posted Sun, 07 May 2000 at 12:24 PM ยท edited Tue, 26 November 2024 at 6:44 AM

Attached Link: http://www.cazcie.com

I have followed some great tutorials here and I think they have definately helped my work. However I cannot seem to find a tutorial that will help me in post production, so that my images of people do not look superimposed, I have tried blending them but that just makes them look even more fuzzy and unclear...any help would be greated with warmth...thank you


Stormrage ( ) posted Sun, 07 May 2000 at 1:42 PM

Have you tried importing the background image into poser and rendering it there?


dlm ( ) posted Sun, 07 May 2000 at 2:07 PM

A lot depends on what software you have access to with regard to post production.I use Photoshop 5,which I find by far the best.I save the poser render as a Tiff.Load it into photoshop then go to the channels menu,highlight the Alpha 1,channel then click on the broken circle at the bottom of the menu.This is a shortcut to load selection.This will load the alpha channel & neatly select your figure.You can then copy & paste it to a new layer.Before you flatten the picture select the layer with the figure on and go to Layers,Masking,defringe,this blends the image edges with pixels from the layer beneath it.It also helps if you render in poser with a suitable background colour for the anti ailising.


Cazcie ( ) posted Sun, 07 May 2000 at 3:20 PM

Thanks...I have tried rendering with the background in poser, there are how ever a few problems with that...maybe you can help. How (if at all possible) to I get poser to render the ground shadows? They seem to disapear when its rendered. Also is it possible to get poser to render a mirror image with the image? that second one is probably asking too much ..but oh well I figure the worst anyone can say is no.... Cazcie


communion ( ) posted Mon, 08 May 2000 at 1:27 PM

The only way to get ground shadows enabled is to turn the ground on in the view, then texture it seperately.


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