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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 8:04 pm)



Subject: Long dresses, knees and sitting, a solution :o)


magne ( ) posted Mon, 10 February 2003 at 3:37 AM · edited Fri, 27 December 2024 at 6:04 AM

I just used PoserStyle Medieval Dress and found that it bend at the knees then conformed. It work as a wonder and Im really amazed, the dress uses one small zone for the hip and larger zones for the tights and shins just as a pant but the left and right shines and tights are connected as a normal dress. It works wonderful for posing sitting, bending the knees and walking. I read multiple times this was impossible and seen some tried it before without much luck. How was it done, any special tricks? Is it any other clothes who uses this system, I will happily pay for it:o) The cloth room in poser 5 is great but it takes long time to set up and simulate a figure. For an animation its to much. Thanks PoserStyle. Magne


Lady Cherry ( ) posted Mon, 10 February 2003 at 12:43 PM

I didnt think it was possible. Because in the higherarchy of most 3D programs you cant link and object to 2 seperate objects then link them together with the main object. For example. The hips are attached to the shins Left and Right. If you move the legs apart they break. You cant have the hips attached to a center line between the shins and the thighs. because they will break. I do not see this as possible. If it is possible I think i will faint because i have made countless dresses and they Cannot be linked in that fashion without breaking.


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Traveler ( ) posted Mon, 10 February 2003 at 1:07 PM

You can get around it with a .cr2 hack. Basically you go into the weld block at the end of the .cr2 and add extra weld statements to weld the rThigh to the lThigh and rShin to lShin. The disadvantage, unless the PoserStyle people found a way around it, is that there is no nice smooth blend zone between the thighs and shins where they are welded.


magne ( ) posted Mon, 10 February 2003 at 1:12 PM

file_45343.jpg

No I also didn't think it was possible in poser, but see the picture. Started poser, added Victoria 2 and PoserStyle Medieval Dress and conformed it. Then I simply moved the hip a little down and the right foot back. I rendred the image with the Firefly engine, but it does not mater for the effect. The only problem with the model is that the texture between the legs becomes distorted then you pull the legs apart. I have no idea how it was done; I have seen it done computer games, the Sims and Morrowind supported custom models and have long skirt and robes. But in Morrowind you have special skirt and robe objects who uses some special coding. The effect on the dress then you pull the legs apart reminds me off the effect inn Morrowind.


Traveler ( ) posted Mon, 10 February 2003 at 1:15 PM

Yep that is the weld trick I mentioned above. The area in the middle is the drawback of this method. Basically there is no smooth blend between the gap and poser just mashes it together.


magne ( ) posted Mon, 10 February 2003 at 1:26 PM

Hi, here we are posting on top of etch other. I understand now, I also see the limitation of the method. But I think it is miles ahead of the traditional method of making long conformed dresses and skirts, it is still limits but its fewer then before.


Lady Cherry ( ) posted Mon, 10 February 2003 at 3:20 PM

So Traveler is there anywhere that has the coding information? Something that tells me how to weld these points for dresses? Help on this would be fantastic!


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Traveler ( ) posted Mon, 10 February 2003 at 3:30 PM

At the end part of the .cr2 (above the material block) are some lines that look like this: weld lShldr:3 lCollar:3 weld lForeArm:3 lShldr:3 weld rThigh:3 hip:3 weld lThigh:3 hip:3 What you would add would be lines like this: weld rThigh:3 lThigh:3 weld rShin:3 lShin:3 When cutting the mesh, you would do it like a pair of pants. Joint set-up would be like a pair of pants as well. Infact with my early experiments I used a pants .cr2 as a base. You can use spherical falloff zones, especially on the shins to get a better bending action, but you will have to live with that mean looking blend up the center. -Trav


Jim Burton ( ) posted Tue, 11 February 2003 at 2:10 PM

file_45344.jpg

Sure it will work, but there are better answers, methinks. Try this pose, for example, with that dress...


magne ( ) posted Tue, 11 February 2003 at 2:33 PM

Love the dress, How was it done, cloth room or handels to move the bottom? How does it handle other poses, and where can I get it. one thing I has ben thinking about was if it was posible to use emc to link the shin to the dress? But I don't understand emc, The other solution is to use spesial handels to move the bottom , that way you get away from the blending problem.


Jim Burton ( ) posted Tue, 11 February 2003 at 9:42 PM

file_45345.jpg

It is the long gown from the Romantic nights set I sell at DAZ. It uses a variation on the system Anton K used in his Egyptian set, the entire lower part is hip mesh, it has ghost thighs and shins. It is sort of a complicated arrangement, but it does pose automatically, no need to apply the Pose to the dress or anything. I had to decouple the shins from the figure, and run them by ERC to get it to pose, otherwise they double the rotations. It also has effective fall-off zones, because of this it can't be sat in the regular way, I have an extra set of body joints just for sitting. Oh, did I mention it can be sat in, too? ;-) Like I said, pretty complicated, but most of it is transparent to the user. To sit in it the "normal" joints must be backed off, and the "sitting" joints applied manually, I furnish a sample set of poses (one for the figure, one for the gown), to show how this is done. All in all it wotks pretty good, so well that I'm using this system in most of my dresses, even shorter ones, it is in Glamorous Vickies dress as well, she can sit too!


thip ( ) posted Mon, 03 March 2003 at 11:35 AM

Butting in a bit late, just to clear up any confusion. The tricks used in the medieval dress are precisely as Traveler describes them - and so are the problems, unfortunately. Dress looks fine walking, standing and sitting when legs are not getting too far apart, but when they move in opposite directions, it's a different story. The real problem surfaces when Vicki tries to run - creates a nasty straight "scissoring" between the dress part following the leg moving to the front, and the one moving towards the back. All right, normally you don't run when in a dress or robe, but it oughta be possible...! Dress setup is one of the great challenges of Poser - Jim Burton's solution, above, looks fine, but could some nice person post an image of a running pose? And anyone with new ideas about this, please share.


Jim Burton ( ) posted Mon, 03 March 2003 at 12:23 PM

file_45346.jpg

Hi-Fashion Vickie says it is hard to run very fast in a long gown and heels, but she will give it a shot! ;-) No tweeking on this, incidently, just conformed the dress and applied the Vicki "Jog" pose.


thip ( ) posted Mon, 03 March 2003 at 2:00 PM

You're a nice person, Jim ;o) Looks like your technology is way ahead of mine - better start saving some pennies for that dress, so's I can steal all your secrets LOL


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