Thu, Nov 14, 1:57 AM CST

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: Re: creating custom morph targets


bowen ( ) posted Mon, 10 February 2003 at 10:10 PM · edited Sat, 10 August 2024 at 4:15 AM

Gday I am hoping to get some advice on how to create my own morph targets I have been experimenting in cararra and I seem to be getting nowhere I hope someone can help even if it is using other software or can someone suggest a good tute somewhere thanks bowen


Jaager ( ) posted Tue, 11 February 2003 at 12:19 AM

The VM in Carrara should do quite well for you - it is a native vertex modeler - no size adjustment is needed - open the group, do the morph, save the group. When you first start, you need to do controls. Open the group and then immediately save it - do not touch it in the modeler. Apply this as a morph. If it works, then you can do morphing, if it does not, you need to figure out what you are doing wrong. 1) Never - Never - Never move the entire group in the modeler. Move the camera, not the group. 2)You can open as many groups as you wish at one time to do your morphing. Make sure you move both points at the seams identically. They must go in as a single group though - or rather, doing a copy paste to build is a pointless PITA. The trick is to choose the "open as single group" option. The groups are still defined = DC on a highlighted poly and its group will display. DO not use the middle option, you canonly get at one group at a time if you do, and never choose the open with materials for morphing - it makes materials = groups and the mesh explodes into many parts. But you should only have the groups you are going to morph, added ones just get in the way and slow things down. When you save out the groups - they must be save out as isolated groups . get used to: isolate/invert/delete/save/undelete If you are going to use MTM, the groups that have separate halves - like collars or shoulders are saved as the pair. MTM will save you 2/3rds of the work. You must isolate the individual groups with a TE or with Compose if you wish to mirror or swap the morphs. Since the newer figures are getting too large for Compose, I use the modeler to setup my morph stock. Make a folder for the obj files put a copy of the figure obj in it. Open the figure. Highlight a group - invert/delete/save/undelete and build a stock of isolated groups for morph stock. You can also do logical groupings - like collars/chest, hip/buttocks/thighs - saves future work. If you do use MTM you will also need to isolate each of the individual groups as a base - but understand that for MTM a group IS both sides, for the head, it is just the head, but for the forearms a groups is rForeArm & lForeArm. You cannot mirror if there is no symmetry.


bowen ( ) posted Tue, 11 February 2003 at 6:02 AM

Thankyou Jaager I will give it a go and hopefully we will get somewhere Bowen


lesbentley ( ) posted Tue, 11 February 2003 at 11:07 AM

I find Zbrush quite good for making morph targets. A freebie that I have herd recomended is Anim8tor, though I havent tried it my self. http://www.anim8or.com/ There are some tutorials at Morph World on using Amorphium and Rhino. http://www.morphworld30.com/tutor.html


bowen ( ) posted Wed, 12 February 2003 at 7:52 AM

Thanks Les We have Zbrush & anim8tor so we will give it a good try Bowen


maclean ( ) posted Wed, 12 February 2003 at 7:42 PM

If you're making morphs for poser, Anim8or is great. And it's free. It's now at v8.0 and getting better all the time. mac


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.