Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)
Beacause of UV coordinates. If you still use the old OBJ in Poser, Poser will still refer to the old UV coordinates for the texture, not the new ones you just made. Once you've mapped it in UVMapper, save the new OBJ and then import that back into Poser. The texture map you made should work better in Poser then. Not to say that you still wont have to do some tweaking on lining stuff up on the texture map though. Dave
If you had to make any changes at all to either the layout of the UV map or to create mapping coordinates for the UV map itself then you MUST save the .obj as well since the map will not work correctly with the old file as the information is now different. Example 1: I create a prop and save it as a 3ds file (obj is not available in the app I use). I then import it into Poser as a prop, export it as .obj for mapping, map it, and then use the map on the original prop. It won't work. I have to save the .obj as the original .3ds doesn't use the same sort of mapping information as .obj. Example 2: I want to make a new map for Posette so she can use Vicky textures. I pull the posette obj into UV mapper, make the changes to the map and save it. If I try to apply the new map to Posette, they won't work because I didn't save the .obj file with the NEW mapping information encoded. I'm trying to use the new map on the file with the old encoding that tells it where to apply the parts of the map. That help explain it? Kate
I think as long as you have the first option checked it should suffice. I wouldnt check "weld body parts" unless the OBJ has more than one part. Otherwise it's pretty much unnecessary. Did you morph the OBJ any? There are some options when checked in combination revert the OBJ back to it's original shape upon export. Something that it's not supposed to do but does anyway.
Surely if you just want to make a UV map of the existing clothing, as it is, you should use the obj file that is in your geometries folder. If you do it that way the map always fits and you don't need to save the obj. Its only if you want to actually change the mapping and remap that you need to do all that. Just my twopennyworth.
The greatest part of wisdom is learning to developĀ the ineffable genius of extracting the "neither here nor there" out of any situation...."
Chohole, sometimes, when making a NEW clothing model, UV coordinates don't get transfered from the original creation program properly. In those cases you have to create a new set of UV coordinates in UV Mapper so that you can make a template. You would need to save the modified obj file in a case like that. I've had to do that a time or two with some of the props I've created outside of poser. Kate
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Can one of you summarize (or refer me to a good tutorial), what I should do after exporting a clothing object as a wavefront .obj, and creating a texture map using uvmapper? I've gotten as far as opening the resulting texture file, and laying a plaid pattern neatly over the outline of the pants and jacket. But when I use the resulting .pict file as a material back in Poser, it doesn't seem to line up neatly with the clothing object, giving me a wide band of material at the pant leg with no pattern, and seams that don't quite join. Clearly, there is some need to go "outside the lines" created by the texture map. But to what extent?