Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
P4 works great with it. I've not had any problems with transparencies, etc. P5 doesn't. Vue looks for a P4 installation and if you don't have it, it won't load the .pz3 file. Also transparencies from P5 don't load correctly (at all). P5 specific materials also won't load. P5 hair won't work. I believe Vue has announced support for P5 coming soon. That will make me very happy. I loved doing all the posing and mats in P4 and rendering in Vue. Now I'm working mostly in P5, and just building the backgrounds in Vue (or Bryce).
Yes, it sounds good, but my experience is that you then lose the advantages of a good rendering application. I tend to ignore the materials in Poser4 altogether, import to Bryce, and do all the texturing there, because the material editor is so much more powerful than Poser's. If you import a pz3 file into Vue, you can't access the material zones in the same way as you can with a grouped obj file, so you are stuck with whatever imports from Poser.
The pants are a subdividing mat that comes with Bishoen from Daz. There's also some free subdividing mats here in freestuff. It assigns different materials to various body parts so you can texture them seperatly. V3 looks as though it was sesigned with this in mind. Mike 2 and Vicky 2 have a few jaggies where some body parts come together, so you don't get a perfect seam (hip to abs and neck to chest). The lines on V3 are very smooth.
Thanks Spit, Actually the render time increase in Vue was not that much considering I rendered it larger and with alot of volumetric lights and effects. I don't recall the exact times but the Vue render took about 30 to 45 minutes. I'll still probably explor that image some more.It was just a test render for the Beta. Thanks again Tom
“The fact that no one understands you…Doesn’t make you an artist.”
heyas; you can double-check on the vue forum if v4 supports pro pack. and you CAN edit the material on imported pz3s. the easiest way is to access the material summary doohickey and scroll through until you find your UpperEyebrow and SkinHead and whatever else you want to mess with. you can also select an object (prop or body part) and split it by material, if you need to directly access that particular material segment of the mesh.
Only had one lock up and that was because I went through the Mover and then realized I needed to go back and tweak a setting(look ahead).and it kinda locked up on me. Actually I think I was trying to give it too many commands at once and it was more of a shortcoming of my system(Memory specifically). One thing nice about Vue is the import .pz3 files from Poser 4(but not Poser 5 yet as mentioned above)and that includes importing animations from Poser. Have you tried useing different codecs?(divX specifically)? I've not tried any animation in Poser 5 yet(too scared...lol)so I can't be of much help there. Tom
“The fact that no one understands you…Doesn’t make you an artist.”
I've used Poser and Vue together for a while, and find the imports of pz3 to be great. But you do have to nudge some material settings; the bumps. Vue reads Poser bump maps, but they usually end up with a value that's way-low. For example, a -0.08. On my latest dragon pic in the Poser gallery, I turned the bump up on the different dragon materials to about 1.0 or so. Really makes a difference. You can also mess around with the highlights in the material editor. It's easy to access the separate materials (Vue reads the Poser material template section-by-section) by using the material summary button at the top. Then you can go in and edit what parts you need to.
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Even though I love Bryce, I'm considering upgrading my older Vue to the latest version to be able to directly load pz3 files. You can never have too many tools. :) But all I know is that Vue loads 'em. I don't know any other details. How much fiddling must you do of your Poser stuff in Vue? and an important question: Does Vue handle textures on subdividing mats? What are the caveats? What works, what doesn't? Thanks!