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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: Repost-Bryce forum entry


Quest ( ) posted Thu, 20 February 2003 at 1:03 AM ยท edited Wed, 27 November 2024 at 10:15 AM

file_46917.jpg

Tiffany table lamp and lampshade modeled in 3D Studio Max. Lampshade textured in 3D Studio, lamp textured in Bryce. Book modeled in Canoma mapped using Uvmapping and textured in Bryce. Deco table clock modeled and textured in Bryce. Wall print; original work by famed photographer W. Eugene Smith "The Walk To Paradise Garden" here replicated using Bryce. All other work done using Bryce with no post-processing except for signature. Comments please.


Ornlu ( ) posted Thu, 20 February 2003 at 1:10 AM

Unbelievably clean render. Texturing on the table could use some work. How did you get bryce to make the light give the lampshade a translucent hue. Rather, lit from the inside like that. Again, very clean. I like it. But if you have 3d studio max.... Why the hell would you render it in Bryce? lol.


draculaz ( ) posted Thu, 20 February 2003 at 2:52 AM

just a couple of small points, if I may... the lampshade doesn't seem to reflect on the table top and the texture of the table needs some work (at the moment the book seems to be engrained in the table or floating in a 4th dimension). Aside from that, great idea, perhaps a different point of view would solve some of the problems :) Drac


TheBryster ( ) posted Thu, 20 February 2003 at 5:59 AM
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Very clean.Very elegent. Ver nice. The Bryster

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All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


gregsin ( ) posted Thu, 20 February 2003 at 8:56 AM

Very nice image Quest. Love the lighting and POV.


brholte ( ) posted Thu, 20 February 2003 at 4:22 PM

very good, but I agree with drac about the missing lampshade reflectoin on the table. Other than that, It's really great. I like the dimmly lit atmosphere.


Quest ( ) posted Thu, 20 February 2003 at 5:27 PM

file_46918.jpg

@Ornlu, the table texture is a shiny veneer reflective lacquer finish and the grain matches closely the real table. I spent hours manipulating DTE to get it where I was happy with it. Whereas 3D Studio Max is my software of choice for modeling, texturing and animation, followed by Rhino for modeling and it has more options for lighting control than Bryce does, I find the interaction of the Bryce render engine with the textures offers a warmer and softer image. I would have to do a lot more software manipulation with 3D Studio to achieve what seems to come naturally with Bryce because of its less complexity and atmospheric settings that are readily available in Bryce, which would have to be created from scratch in 3D Studio. Most of my renders are set in a natural setting so my interest lies well within the scope of Brycedom. As for the lampshade texture, have a look at the lower left material lab screen grab. @Draculaz, yes, you are correct. This was something that concerned me at first, but when I zoomed into the area where you might expect to see the shade reflected in the glass, I realized that the Bryce renderer was allowing me to see through the glass top down to the shelf surface on the lower portion of the table. But, as you can see on the brass table trim in the picture above right, that the trim reflects the outer shade quite nicely. Having preferred to have seen the reflection on the glass top, I ran a test to see if the lampshade texture was visible from the underside by placing the camera directly underneath the lampshade to see what the camera saw, and yes, the shade texture was visible in the camera view just as brightly from the underside as it was from the outside. I even increased the reflectivity of the glass to see if that would render a reflection without results. So Im baffled as to why it is that you can see the clocks reflection, the curtains reflection, the walls reflection and even the pictures reflection on the glass but not the lampshade but you get to see down through the glass. It might be that the radial light that is up high inside the center of the shade, which represents the light bulb, is out glaring the reflection creating a dead spot. Maybe someone here may be able to shed some light on this mystery. The floating book effect is caused because I choose not to post process the image by darkening that area of the table and wanting to keep the material the same as it is in real life. But the material is a reflective material as explained above and can be seen on the top side portion of the table just below and to the left of the clock you can see the reflection of the curtain on the table side. See the material lab screen grab upper left in picture above table veneer texture. As an after thought, I should have manually darkened the material in DTE just for that side of the table to give it a 3 dimensional look as shown in the post processed view in the image above. Thank you all for your views and comments they are appreciated.


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