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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Makeing Clothes part 2


Zatanna ( ) posted Thu, 20 February 2003 at 5:03 PM · edited Fri, 22 November 2024 at 9:55 PM

I've tried all the suggested programs, but they won't import the meshes from poser. I want to use the Poser clothes as a base. Is there any way I can delete the PARTS of the costumes in poser? Makeing them invisable just doesn't do the job. I need a program that will delete the parts I don't want and combine them with parts from another costume. I've tried MilkShape, Anim8or and Amapi, they are not set up for Pser.


Sacred Rose ( ) posted Thu, 20 February 2003 at 8:11 PM

Rhino, truespace, c4d, 3ds max, LW, maya ~ they can all assist. there are demo versions available and free versions if you hunt around. Some were offered in computer graphics mags as free versions as well.


Poppi ( ) posted Thu, 20 February 2003 at 8:42 PM

I've tried MilkShape, Anim8or and Amapi, they are not set up for Pser. actually, if i remember right, rhino takes object files right away. i use rhino, and we have to use object to 3dm converter. and, I KNOW animator takes object files.


Zatanna ( ) posted Thu, 20 February 2003 at 9:15 PM

Anim8or shows me NOTHING! The instructions are USELESS!


Joerg Weber ( ) posted Thu, 20 February 2003 at 9:26 PM

Well, but Amapi does a good job and Milkshape gives very clean Wavefront-Object-Files if I remember right. That's all you need. You could also try OpenFX or Wings 3D - both doing a very good job with Wings being one of the easiest to use programms I have ever seen. While it is a Nendo-Clone, it is by far better than Nendo. OpenFX is potentially almost as powerful as 3D-Max, but you have to get used to it's interface. There is no programm in existence, that will give you completely posable clothing as an export. Conforming clothing is a hell of a lot of work. Joerg


HaiGan ( ) posted Fri, 21 February 2003 at 2:33 AM

I know it's frustrating not to be able to do what you can visualise immediately. The computer ought to be telepathic and work out what you want. ;) I've been using Anim8tor, though, and I started by working through the step-by-step tutorials, which were well illustrated and easy to follow if used together with the help text. It didn't show me how to make clothes, but it did show me how to use the modelling software, and it certainly handles Poser .obj files (although it runs slowly on a slow machine, and it's not easy-peasy to use). I'll admit Anim8tor isn't ideal, but it's free, and it's just not going to be possible to start working with a peice of modelling software and do exactly what you want first time without learning how to drive it first. Then, as Joerg says, there just isn't a program that will give you exportable poseable clothing. It's a complicated, time-consuming and often head-bashingly frustrating process. Sorry. :(


HaiGan ( ) posted Fri, 21 February 2003 at 2:36 AM

I ought to add! (Oops, sorry!) You can't port directly into Anim8tor from Poser, it throws up an error. You have to open the model in UVMapper (also free), save the model straight away with the default boxes checked, and THEN open it in Anim8tor. My bad. Very very bad. I do it automatically now and forgot it's needed. :(


thip ( ) posted Fri, 21 February 2003 at 3:21 AM

Most 3D apps have at least one file format in common with Poser. Once your model is ready, you can import into Poser, and save as OBJ. Re-combining existing clothes parts is mainly a question of making the "cuts" or "seams" between body parts fit together. If you are making your own clothing, you can use the existing Poser clothing as a base - but if you want to sell or share, you can't, because of copyright issues. If you want step-by-step walkthroughs of clothes creation you might want to go to the Amapi Forum here on R'osity, go to archive, and make a search for "thip". If you have a look at the posts you'll find : o Amapi finger exercises - very basic, for anyone interested 1-4 o Amapi finger exercises - assist tools 1-3 o Amapi startup project 1 - 3 (jacket for Mike) o Conforming your Mike jacket 1-2 All of these use Amapi, but the tools/techniques used can be duplicated in any good 3D app you may prefer. Once you are through the above, I would suggest investing in PhilC's CD about clothes creation. Once you are through THAT, you'll be ready to teach clothes creation ;o) Have fun.


Maz ( ) posted Fri, 21 February 2003 at 6:34 PM

I don't use the programs you mention, so can't offer direct advice. However, I do know that Poser uses a much smaller scale than most other programs so my Scaler utility (in Free Stuff) may be of help. Try scaling Poser exports up by a factor of at least 100. It may help, it may not, but it's worth a try. Maz


Joerg Weber ( ) posted Fri, 21 February 2003 at 7:53 PM

When you are scaling for 3D-Studio Max, use a factor of 1000. This gives the best result. Joerg


Crescent ( ) posted Fri, 21 February 2003 at 11:00 PM

If you get the professional version of UVMapper, you can delete the parts of the object that you don't want and keep the rest. You can even use the original texture maps for that object. Delete out the parts you don't want, save it as a new file, then go into the .cr2 for the original mesh, change the file pointers to the new mesh, and save the .cr2 under a new name. (You might want to make a thumbnail for it as well.) It's quite easy. PC Only, though.


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