Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Awesome render!! Very nice lighting spread across the scene.
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Cool pic!! I noticed that atmosphere settings effect render times too. The pic I am working on gave me anything from 20 hours to 8 days as an estimate for render time. I set the mist to 0 rather than where it had been at 70 and the time went down to 2 hours. Removing one complex figure dropped it even further to 20 minutes.
Great render Stefano. Man, how I love Camels (they give me the steady nerves nessicary to work with Bryce 6 hours at a time).
Render times can be a bummer so I usually render each object separtley then assemble them in PhotoShop afterwards adjusting them (color balance, hue/saturation, brightness/contrast) by the object to achieve the final product.
I have some color control issues.
Thanx a lot for your appreciation, guys and gals... I'm always struggling with monstrous render times, so this Only One Radial discovery was really a pleasure. Actually, it enabled me to use Premium Effects, that usually are for me otherwise prohibited 'cuz 64rpp implies minimum 1 week render. I stupidly discarded the previews with the ligthdomes (out of frustration, probably), otherwise I'll post here to show that really there wasn't so much a difference in the outcome. Ah, the only radial I used was almost standard. Dimensions unaltered, Intensity=21, RGB 29,29,29, CastShadows, SoftShadows all way up to 100. Plus, Premium FX with soft shadows and DOF at 0,01 instead of the default 0,10. RenderTime 11h46m (against multiple-days estimated for the previous efforts). And... wow, this is my first pic ever to make it in the Hot20 :) Do i need to thank you again for all the tips that are handed out daily in this forum? Yes, I do: thank you all! Stefano
Thanx a lot catlin for the words above. The smoke was postwork. I applied the "smoke" EyeCandy filter on a separate layer, then used it as a canvas to paint the smoke on on another layer. (EC filter tends to be slightly "flat", but it's very useful because you can set the wind, the turbulence etc). When I was enough satisfied with the mouse-painted third layer, I deleted the filter-layer, adjusted opacity to make my smoke more transparent and merged down. IMO, Bryce voluemtric smoke (applied to a sphere, or a cylinder, or whatever you like) could be way more effective than this... but I (ehm) simply forgot to put it in the image before rendering. :-| I tried to plop-render it after, but (dunno why) the final image showed clearly the outlines of the newly rendered box, so finally I switched to post (BTW, I have nothing against postwork, I use it a lot usually, but this time I simply wanted to do without). Stefano
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Attached Link: http://www.renderosity.com/viewed.ez?galleryid=346347
Hi everyone. Just wanted to share this. In the picture above (sorry for the heavy compression, you can see the higher quality one at the link above) I used only one radial with soft shadows set to 100%. I was trying to emulate a light coming in from a window on the left and tried some lightdomes because I wanted a bit of realism (not too much, just a bit). Estimated render times were really ugly (ranging from 3 days with 15 radials to 12/14 days[!!!] when I wanted to use 30 or more. So, I trusted ole Bryce premium FX, used only one radial (RGB 29, 29, 29 to avoid pure white) and AAsed at 64rpp with soft shadows on (and a tiny bit of DOF). It rendered in less than 12 hours, and I assure you the result is not worse than using the lightdome (I don't have any WIPs of the other settings because the rendertimes were the abovesaid, so I judge only from the previews). Thought it could be of help and/or encouragement for those who have a slow PC. Have a nice Sunday. Stefano