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3D Modeling F.A.Q (Last Updated: 2025 Jan 12 9:55 pm)

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Subject: BODY PAINT 3D vs DEEP PAINT 3D ?


stper ( ) posted Mon, 03 March 2003 at 7:59 AM · edited Mon, 13 January 2025 at 1:33 PM

Can anyone offer an opinion on which one is better and maybe why? Thanks :)


SAMS3D ( ) posted Mon, 03 March 2003 at 8:20 AM

I use Body Paint and I like it alot. Sharen Can't really offer any more advice as to I don't use Deep Paint 3D.


ElectricAardvark ( ) posted Mon, 03 March 2003 at 9:41 AM

Deep Paint 3D is better. Deep Paint can bounce back and forth between Photoshop. And it also has Projection Painting. Body paint doesn't. But...Body Paint is good for the price.


Spike ( ) posted Mon, 03 March 2003 at 3:40 PM

Best you can do is try both demos and get the one that works best for you. I use DeepPaint and Deep UV..

You can't call it work if you love it... Zen Tambour

 


SAMS3D ( ) posted Mon, 03 March 2003 at 4:38 PM

Spike, how do you like Deep UV, I tried the demo and it was difficult to use, is it? Sharen


Spike ( ) posted Mon, 03 March 2003 at 4:52 PM

I tend to like Deep UV a lot, It works well for me. The fact that you can rotate the UV ball and planes live is very cool. and also the kneed realy helps get rid of the overlaps. Things that would be cool would be: - A toggle "Export normals" for our Poser models. that would save a trip in to good old UV Mapper just for that. - A way to hide selected. - A put all materials on one map but keep the material names the same.

You can't call it work if you love it... Zen Tambour

 


stper ( ) posted Tue, 04 March 2003 at 12:50 AM

Thanks for your input :) I guess I will have to try them both and see


Quoll ( ) posted Sat, 08 March 2003 at 8:09 PM

Body Paint is really good about file formats. It works smoothly with Photoshop files, Lightwave files, OBJ, 3DS and lot's more. It is also the only one of the two that will run on both Mac and PC. The interactive mapping in Body Paint is absolutly kick butt and really speeds up the mapping process. And the bottom line, Body Paint is half to one-third the cost of Deep Paint depending upon the configuration. Another bonus of Body Paint is that you get the C4D rendering engine with it, which is really nice. So that gives you yet another option for rendering out images, the abillity to "surface bake" procedural shaders into texture maps, abillity to render out tileable material maps from painted textures, and so much more. Both are fantastic programs with more painting and UV mapping tools than you could get tired of. But they both offer a significanlty different workflow and set of features beyond the primary "mapping and painting" functions, so do look into those opportunities from each program as well. Best of luck!


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