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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 10:25 am)



Subject: Textures stretching...HELP


DarkElegance ( ) posted Thu, 06 March 2003 at 4:57 PM ยท edited Wed, 01 January 2025 at 3:11 PM

I got the uv mapper and have been fighting with maping the rubio dress 2{beautiful dress really} I get a good texture going...and then.........on one side near the slit the pattern stretches and warps. I have maped it in a couple of different ways and I cant seem to get my texture to look right. It stretched and deforms the patter on the dress. I have had this problem on a few items but this dress is about to make me pull my hiar out O.O!

https://www.darkelegance.co.uk/



Commission Closed till 2025



ronstuff ( ) posted Fri, 07 March 2003 at 3:40 AM

Attached Link: http://uvmapper.com

file_49073.jpg

Good UV mapping is not an easy thing, and it is one of those things that very few modelers around here know how to (or take the time to) do well. What you are seeing is stretching at the seams when doing a front/back split planar map. It is because the facets are all squished together near the sides of the object as the rounded mesh is projected onto the flat plane. You need to manually edit the mapping coordinates to pull these facets outward (unwrap them). Or you need to use a combination of cylindircal mapping on some parts and planar mapping on others. UV Mapper Pro has a nice feature which allows fairly easy access to these compressed edges and allows you to pull them out. A tutorial is on Steve Cox's website. The attached image shows good "unwrapped mapping" on the left and standard planar mapping on the right. Of course this is just a test texture, and not intended to shock the feint of heart.


DarkElegance ( ) posted Fri, 07 March 2003 at 12:08 PM

ahhhhhhh..I had mapped it so that it lay flat. with the smean down the back. {I had figured that way there would be less of a seam mark. I do not have the UVmapper pro. I have the free one :S {which I love just some things dont look right when I map them} I will go read the tutorial and I will work on it. Thank you so much for leting me know this as it has been driving me stark mad LOL. THANK YOU!

https://www.darkelegance.co.uk/



Commission Closed till 2025



ronstuff ( ) posted Fri, 07 March 2003 at 1:45 PM

It doesn't matter where you put the seam -- when you project a curved surface onto a flat plane from any angle, the edges will always be compressed - and this is what causes texture smearing. Before I got the Pro version, I unwrapped my templates by hand, so I know it can be done. Just use the zoom tool to get very close-up on the outer edges of the mesh, and pull the vertices (2 or 3 deep) outward until the polygons look about the same size as the ones closer to the middle of the mesh. Good Luck


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