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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
The male head started out as Patrick Stewart, but i did some free hand alterations. I was considering doing a photo perfect version of him but after studding some other photos i saw that his face was different depending of age and situation, especially the area underneath the eyes changes dramatically. So i decided to just make a older male morph out of it, based on P.S. The P.S. image i used was from SFX's review of the borg ST:TNG movie. I ran into a snag last night, apparently the V3 org model uses double grouped vertexes in the border of groups, so i'm currently rewriting the app to handle them properly. The full body morphs are only sketches I use to test the app, the obj files have different formats and setups to challenge the code and produce errors. I'll post again when i need beta testersm, a week or two from now. Staale
I think i should fix the eyes before i would claim it to be the best, the eyeballs are sticking through the model :) I didn't have the eyes in the model app when i made it. Dr. Who has never been sent on Norwegian TV to my knowledge, but i can see the resemblance to my morph. An earlier version of the morph looked more like P. S. than the current version does.
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Attached Link: http://home.online.no/~kjellil/
Im making a object to injection files converter as a project at my university, yesterday i made the first successful export of the delta and show dial files. The process took less than a minute running un-compiled inside VB 6.0, the org and morph file was of the upper and lower body of V3.This is what the prog does:
1: Load a org object, the whole of Vicky3 or parts of it. (or any other model) and converts it to an internal vertex based data format.
2: Load the full obj file containing the Body Morph (You dont have to save the individual body parts out as separate files) and converts it to an internal vertex based data format.
3: Check the grouping and link morph groups to the correct original groups. (You can override this if errors are found or you know the naming is wrong).
4: Morph all the vertices in the morph object and store them in a internal delta based data format.
5: Configure the info for the inj files. (Morph name, body morph name, injection channel)
6: Generate and exports selected inj files based on the delta data and other collected data.
Thats it, takes approximately a minute, the morph injection can now be used in poser.
Other things i want to build into the prog:
Morph mirroring.
Body Morph settings, set any channel as master channel.
Material Filtering (remove morphed deltas belonging to material X).
Delta filtering, dont save deltas with less than X displacement. Saves space and removes potential problems based on differences in saved vertex resolution (number of digits used).
Language neutrality, partly done, all text visible on screen is saved in separate text files that can be translated and selected for use inside the app.
Project awareness, changes default settings dependent on the project selected.
I have to do some java programming next week so a beta is still a bit away in time, but the project has to be finished by mid May so Version 1 is not that far away, and probably for free as i hope it will bring on a body morph revolution, sins the number of body parts included in a morph no longer affects the time it takes to add it to Poser. I might just do some hand morphs, 32 separate parts, no problem :) Ready in a minute!
If you have any ideas for additional functionality or just a comment then please add them to this post or send me a mail (im a lazy mail reader so dont expect a fast reply, address in the text part of my site).
Staale