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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: custom morph problem


mythicnexus ( ) posted Sun, 09 March 2003 at 11:36 AM · edited Thu, 23 January 2025 at 2:17 PM

i just created a custom body setting for mike 2 with the dials for his body. Then i saved it under the pose library section. but when i loaded mike 2 again, the morphs did not apply when i clicked on it. What am i doing wrong? Can someone please help me?


compiler ( ) posted Sun, 09 March 2003 at 1:04 PM

Poses save only the positions of the body, not the settings of the morphs. To do this, you have to make up a Morph Pose. there are several ways to do this : cr2 editing or using some dedicated program. If you search the forum for Morph poses or MOR files, you'll probably find everything you need. Compiler


MegaJar ( ) posted Sun, 09 March 2003 at 1:50 PM

Or, you can set all the various morph dials to how you want, then choose "Create Full-Body Morph" which will combine them all into one convenient parameter dial.


mythicnexus ( ) posted Sun, 09 March 2003 at 4:09 PM

im a newbie to poser 4 so how do you create a full body morph?


MegaJar ( ) posted Sun, 09 March 2003 at 4:16 PM

I believe it's in the Figure menu on the top menu bar (not the Library)


compiler ( ) posted Sun, 09 March 2003 at 4:25 PM

As far as I know, creating a full body morph is not as simple as setting the dials and hitting "figure : create full body morph". You must spawn a morph for each of the body parts to be affected by the body morph (I try to use always the same name throughout), set the other morphs to 0 and these to 1, hit "figure : create full body morph", then set all your previously spawned morphs to 0 (without deleting them), then set your full body morph to 1. Et voila. But I'm not the most technical guy here, and MegaJar may well know something much better than I do. Hope this helps. Compiler


MegaJar ( ) posted Sun, 09 March 2003 at 4:36 PM

Nope, that isn't necessary. I just tried it. I set the following dials to 1: the Abdomen's "Belly Out" dial, the Chest's "Pectoral" dial, and the Left Shoulder's "BicepFlex" dial -- 3 totally unrelated dials. Then I clicked the Figure menu, selected "Create Full Body Morph" and called the new dial "weird". I set the three previously mentioned dials back to 0. Then I selected the figure's Body, and the new "weird" dial was there. I set it to 1...and the body morphed exactly as it had when the three original dials had been set. So there you have it: three unrelated morphs combined into one :-)


mythicnexus ( ) posted Sun, 09 March 2003 at 5:06 PM

MegaJar, I loaded mike 2 and changed three body dials and followed your intructions but when i set the new morph to 1 and the other three to 0, only his jaw morphed. only his body was suppose to morph but it did not happen.


MegaJar ( ) posted Sun, 09 March 2003 at 5:23 PM

well, for one thing, you need to deactivate all morphs except the ones you want in the Full-Body Morph (FBM). The reason is that the FBM encompasses every dial that isn't set to 0. For instance, Mike's head has a "Michael" dial which is set to 1 by default. If it's set to 1 when you make the FBM, then the FBM will include that dial. So if the "Michael" dial is still set to 1, and you set the FBM dial to 1, then the "Michael" dial is applied TWICE. That could be what's affecting the jaw. As for the rest of the body, I'm not sure. What morphs were you trying to combine?


mythicnexus ( ) posted Sun, 09 March 2003 at 5:40 PM

I selected his body and changed the muscle tone. Was i suppose to select individual parts and not the body? Also, do i have to edit the obj file before sharing it? How do i edid obj? I tried to open it in micrsoft word and word pad but nothing showed up


ToolmakerSteve ( ) posted Sun, 09 March 2003 at 6:34 PM

"Creating Full-Figure Morph Targets". p. 155 in P4 manual, p. 202 in P5 manual. Unfortunately, manual doesn't make the one issue you encountered clear: A new "body" morph does NOT include any settings you make to other "body" morphs - you need to make the changes in the individual parts such as "chest", etc. E.g., if you changed Pectoral dial on "body" - that change won't be kept. Go to "chest", and set Pectoral there. Once you've created the body dial, you can save Michael back to the character library (under a different name, presumably) - and then you will have a CR2 that you can load, with M containing that dial. Now, if you want to make a POSE containing that body dial - look into the various pose-making utilities - or look for tutorials explaining how to extract the parts of the CR2 that are needed to make the "morph pose". I think PoserPros.com has some info on this - ask in either Jaager Workshop, or in the Character and Clothing forum. (Though to be polite, look for old threads on the topic first - learn what has already been said on the subject.)


MegaJar ( ) posted Sun, 09 March 2003 at 6:56 PM

Right, what he said :-) See, the dials in "Body" don't actually change any geometry themselves. They're FBMs, like the one you're trying to create -- that is, they combine OTHER dials, which DO change geometry. That's why they can't be combined into an FBM. However, if you want to get really technical, you can set up Enhanced Remote Control (ERC), which essentially means making one dial directly control another, in what's called a "Master-Slave" relationship. With ERC, you CAN combine FBM dials, as well as any other type of dials. But setting it up takes some know-how (or a good utility such as CR2Editor). If you want to get more info, you should contact Ajax, a master of ERC and the creator of its ultimate application, EasyPose.


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