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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)



Subject: Assumme the Position


Don ( ) posted Wed, 17 May 2000 at 8:51 AM ยท edited Mon, 20 January 2025 at 1:00 PM

Attached Link: http://ourworld.compuserve.com/homepages/vision_vessel

Assume the Position Here is a tip for making posing easier. New poses are made from default positions or from a preset pose, which is closer to the aimed-for pose. Physically assume the position of the defalult or base pose yourself. (Yes, stand up, away from your computer, and pose yourself.) Say you want to place a figure's hand over its heart from the basic default stance. From the default position move YOUR hand over your heart. First notice how your shoulder moves, how much it bends, twists, etc. Concentrate only on your shoulder (COLLAR in Poser) movement. Make a mental or written note of movement. Next, reassume the default position and move YOUR hand over your heart, noting how our upper arm (SHOULDER in Poser) bends, twists, etc. Do this again, paying attention to your forearm, then hand. That's four times you have posed yourself in default, then in the target position. You will notice some parts move, bend, twist, and so forth and some do not. Some do a little and some do a lot. Some lead and some folow. Pose your Poser figure the same way you FELT yourself move. You may want to do this all at once, or a step at a time. Pose your Collar, then pose your figure's collar, and move down to the Shoulder, then Forearm, then Hand. Always move from Collar to Hand, as your body naturally moves. This applies also to other body areas. By using yourself as a posing example your resulting poses will be easier to figure out and look more natural. Your Poser Characters will appreciate this.


Stormrage ( ) posted Wed, 17 May 2000 at 9:17 AM

Thats how I do all my poses but I will let you know one thing.. Some poses really hurt.. :) Storm


Terry Mitchell ( ) posted Wed, 17 May 2000 at 12:04 PM

Yeah, will at my age I can tell you that both Posette and the Poser Dork bend a LOT differently than I do, but Don's suggestion is an excellent one anyway. I'll admit, however, that I lose patience after my first set of mimicing poses because I still am not skilled enough at using the Poser dials to duplicate the intended movements anyway, so I end up just eyeballing it most of the time.

Intel Core I7 3090K 4.5 GhZ (overclocked) 12-meg cache CPU, 32 Gig DDR3 memory, GeoForce GTX680 2gig 256 Bit PCI Express 3.0 graphic card, 3 Western Difgital 7200 rpm 1 Tb SATA Hard Drives


black-canary ( ) posted Wed, 17 May 2000 at 12:23 PM

What I hate is when I do this, and forget to turn off inverse kinematics, and break my ankle. :-)


Terry Mitchell ( ) posted Wed, 17 May 2000 at 9:19 PM

Yeah, that too. But I must admit, when I forget to do the "drop figure to floor" command, it reminds me of my youthful endeavors back in the 60's, hehe, giggle, (where's the munchies?).

Intel Core I7 3090K 4.5 GhZ (overclocked) 12-meg cache CPU, 32 Gig DDR3 memory, GeoForce GTX680 2gig 256 Bit PCI Express 3.0 graphic card, 3 Western Difgital 7200 rpm 1 Tb SATA Hard Drives


Dr Zik ( ) posted Sat, 20 May 2000 at 12:04 PM

Hi Folks! IMHO, one of the Poser's drawbacks its its single-window interface. Posing was one of my 3D students' biggest learning challenges, because a pose that looks really dynamic in the main camera window could be horribly distorted in another. I would also submit that posing is only half the equation; light intensity and direction can have a tremendous effect on whether a pose "looks right." Peter (Dr Zik)


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