Fri, Nov 29, 11:07 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: poser to bryce tutorial


bdurfy ( ) posted Sat, 15 March 2003 at 12:48 PM ยท edited Tue, 26 November 2024 at 2:16 PM

there is a very interesting bryce to poser tutorial on the new improved Daz site. Daz/arcana. I've had problems in the past rendering poser figures in bryce, so have had to do a lot of post production to fix, but this seems like an interesting fix.

take a look. I just thought i'd drop in on the bryce forum because Daz is so poser oriented.

Good luck!


Emberghost ( ) posted Sat, 15 March 2003 at 7:25 PM

Can we have a link please.....


Erlik ( ) posted Sun, 16 March 2003 at 3:37 AM

Attached Link: http://arcana.daz3d.com/

http://arcana.daz3d.com/

-- erlik


Erlik ( ) posted Sun, 16 March 2003 at 3:51 AM

Attached Link: http://arcana.daz3d.com/tutorial.php?id=30

http://arcana.daz3d.com/tutorial.php?id=30 More precisely. Anyway, I skimmed it and they have an error. The info about loading the texture in the box where the default Leo is. They say, if you load the texture into that box, it will be called Leo and it won't be used. It won't happen if you delete Leo and then import your texture. Also, they omit to mention that the default imported texture from Poser has Diffusion, Ambience and Specularity set to 100 and Bump Height to 0, which gives you awful plastic looking figure. Also, the Ambient channel doesn't have the texture in it, just black or white, don't remember. Which can be what you want, but it's better putting the texture in there. Finally, it covers Poser 3 and 4, and not 5, which has some differences.

-- erlik


Erlik ( ) posted Sun, 16 March 2003 at 3:57 AM

Attached Link: http://www.fusiondesignuk.com/curiography/tut-poser-to-bryce1.html

Curio's tutorial is better, although it also speaks about Bryce 3D and such, which haven't been out for... years, I believe. I'll put a tutorial as soon as I redesign my site.

-- erlik


bdurfy ( ) posted Sun, 16 March 2003 at 4:29 AM

thanks Erlik, I really hadn't had a chance to try out the technique.


Phantast ( ) posted Wed, 19 March 2003 at 5:10 AM

I started to read the tutorial out of curiosity and soon had to stop in case steam should come out of my ears. "Also at this stage, make sure that all of the materials are the way you will want them in Bryce (not Poser.) Pay special attention to things like the Object color, Highlight Color, Ambient Color, Reflective Color and Highlight Size. (Don't worry about Transparency, it won't carry over anyway.) This is because it's much easier to select and change these attributes in Poser than it is in Bryce." What UTTER NONSENSE. It's much better to ignore Poser materials altogether (except renaming where necessary, one doesn't want a whole bunch called "preview") and do all the material settings in Bryce using the much superior Bryce materials editor.


Robin Wood ( ) posted Mon, 21 April 2003 at 2:09 PM

When I wrote that tutorial, it was for Poser 3, if I recall (although it may have been 4) and Bryce 4 (which had just come out.) Back then, in order to change the material in Bryce, you had to select each mesh separately. That's every single finger joint, 28 in all, each section of the hand, arm, leg, etc. individually. That's why I said to do as much of the material tweaking as possible in Poser. Simply selecting all those meshes in Bryce was a royal pain. Things have changed, of course. I don't have Poser 5, since I don't use Poser any more, and I haven't used Bryce in some time. I just suggested that DAZ/Arcana pull the tutorial since it's dated now. But honestly, steam coming out of your ears? Wow. What do you do if something really bad happens to you?


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.