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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)



Subject: Vickie Map cr2's have errors in them


arcady ( ) posted Sat, 20 May 2000 at 11:01 AM · edited Thu, 01 August 2024 at 8:36 AM

Hello; I thought I had a Vue bug... I kept getting seems in my figure when I rendered her in Vue. Using the Texture map from Zygote for Vicky. So I just tried taking the nonmapped updated Vicky cr2, with my own morph dial settings... Put her in Vue and textured her with the Zygote texture... No seems. I just bought the zygote texture map a few days ago when the clothes pack came out. Is that copy of the maps not updated? I bought it after installing the vicky update. I assumed that when they made the update they updated the maps cr2's as well. Is this not the case?

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Jaager ( ) posted Sat, 20 May 2000 at 3:42 PM

The CR2 just matches materials with textures. It does not involve actual mapping. That is done directly between the OBJ and the texture thru the renderer. Are the seams white or just mismatched color?


arcady ( ) posted Sun, 21 May 2000 at 12:49 AM

They show as grey brown lines. I get them in Vue using one cr2 of Vicky. But not with another. Using the same texture.

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arcady ( ) posted Sun, 21 May 2000 at 12:51 AM

Also at one point there was a known bug of exactly this type in Poser with Vicky. So it appears they fixed it 'in some cases' but not in others depening on which files one downloads from zygote.

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Jaager ( ) posted Sun, 21 May 2000 at 2:07 PM

If you use the CR2 that produces the artifact and point it to a different set of textures and import this into Vue, result = ? Does the CR2 include the Bump? If so, dump it and try again.


arcady ( ) posted Sun, 21 May 2000 at 2:22 PM

No bumps. Different textures? I get the problem, but to a lesser degree; when I use my own homemade texture. Of course my own homemade texture has a color similar to the color of the gap. See the Vue forum for a picture of my homemade texture.

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Jaager ( ) posted Mon, 22 May 2000 at 12:49 AM

One of the maps for Vicky in the Free Stuff = Different So the problem is not at the map seams, but is where the groups/elements meet. I have seen similar problems when a morph causes the mesh from one element to override the adjacent one. Could a weld problem be responsible?


arcady ( ) posted Mon, 22 May 2000 at 11:26 AM

Whow knows. The two texture maps I used where the zygote one that I bought from them on may 15th, and the one I made myself. They both had the problem on the cr2 that was based on the zygote update. My custom texture looked a little better as it had a color similar to the seem. the same two textures used in another cr2 based on the update worked fine with no seems. Both cr2's where based on the april 12th update from zygote. And both had the same morph targets loaded into them. I originally thought the problem cr2 was based on the cr2 I downloaded from zygote on may 15th. But the presence of a morph dial in it on the hips told me that it was based on 'with genitals' version of the update from 4/12 that I had also based my good cr2 on. So both cr2's shared this origin: 4/12 update ---> my with genitals resave ---> add into w/g resave of joint fix on eyes and shoulders copied from 4/28 update ---> two custom cr2s made with the same morph targets but the faces set to different dials.

Truth has no value without backing by unfounded belief.
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Jaager ( ) posted Mon, 22 May 2000 at 1:19 PM

The last updated CR2 included a fix of several morphs that had "overlapping geometries" ? I had never heard of the problem before it was fixed and no mention was made of which morphs were involved. I had already extracted Zygote's new morphs to a reserve file. I would be interested in the discussion of this and identification of the culprit morphs. I suspect morphs may be involved in your artifact. Sometimes morphs that appear inactive per their dials are actually activated thru a full body morph. Was your "with genitals" version strictly personal? Is it available? All that I am aware of in this area is the two sets of morphs; one by rtamesis and one by me.


arcady ( ) posted Mon, 22 May 2000 at 6:15 PM

My 'with genitals' version is just the morphs on traveller's site and the freestuff loaded into vickie and the dials set to values that I thought gave the most realistic results possible. I use this as my default figure. Even for clothed versions of vicky. When I get home I could post the names of the actual target files used. However I know they're not the problem since they were present in both cr2s. It's a really wierd error actually. Since I later took my good cr2 and copied all the face dial settings from the bad one by hand, one by one, and ended up with a good figure that looks just like my bad one (without the seems problem of course). I was going to delete the bad one but I might just keep it around for a few days and see if I can spot any differences...

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arcady ( ) posted Mon, 22 May 2000 at 6:18 PM

several morphs with overlapping geometries? I hadn't even heard of that... Perhaps I should replace all my custom vickie cr2s with one's based on the 4/28 update and not just the 4/12 update with manual copy overs of the joint parameters that I "THINK" were the only ones changed...

Truth has no value without backing by unfounded belief.
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Jaager ( ) posted Mon, 22 May 2000 at 9:24 PM

Yup, the overlapping bit came out of the blue for me too. I have not done much with the morphs yet. so I do not have to redo figures. But new CR2's are a problem, because I tinkered with all of the joint limits - forearm only bends, as do all but 1st finger joints - unused dials hidden. Those genitals morphs are some that I made. They only work for me if they replicate what came out of RDS = only one at a time and a setting of "1.0" . Did you try them with the textures in the "Millie" version (Props Guild) ?


arcady ( ) posted Tue, 23 May 2000 at 10:54 AM

I'm using a combination of morph targets. Some set to .5 others to 1.0 Shooting for the effect of making the woman look normal when nude rather than 'ready for porn work'. I found some of them to be a bit too extreme when set to 1.0 I have some to move the region forward along the hips, to adjust for a pelvic mound, to shape the region, size it, open/close it. In the end I've gotten a look that is more or less proper looking. I haven't messed with the Millie version yet; since I've yet to need detail down there.

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Jaager ( ) posted Tue, 23 May 2000 at 1:27 PM

Ahh so. We walk somewhat different paths as far as our goals are concerned. It is nice to have a model to use and not have to worry about adding to an already overloaded emotional pressure cooker of mistreatment, abuse and disrespect.


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