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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 9:02 am)



Subject: PZ3 texmap syntax question


duanemoody ( ) posted Sat, 29 March 2003 at 2:12 PM ยท edited Sat, 21 September 2024 at 6:33 PM

material base { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.0588083 0.0588083 0.0588083 1 TextureColor 0.8 0.8 0.8 1 NsExponent 10 tMin 0 tMax 1 tExpo 0 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap "base_TX_ponytail_brown.jpg" -2 159807 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap "base_TR_cpart1.jpg" -2 159807 ReflectionColor 0 0 0 1 reflectionStrength 0 } OK, what in hades is the "-2 159807" portion? Is it an indirect method for referencing the directory the map is in? Here's why I ask. Vue 4 correctly retrieves tex and transmaps for Posette character PZ3s, but not for Millennium figure PZ3s. When I compare the code from the PZ3s, the only notable difference is that the Posette character reads: transparencyMap "base_TR_cpart1.jpg" -102 159807 And all the other map references start with -102 instead of -2.


Niki ( ) posted Sat, 29 March 2003 at 2:37 PM

Ok did youi use Poser 5 If yes is probably the cause of thoses fancy number I just look on my C++ stuff and yes is funny stuff in the file Try to just delete them after you made a copy of you PZ3 file


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