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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
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Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
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What I've been doing recently is grouping the skirt so that the lThigh and rThigh parts are adjacent, not separated by a thin strip of hip as is usual. You then have to add an extra weld statement to the CR2 (see link). If it's a long dress, you need to do the same for the shin parts. Works for me, anyway. The idea isn't new - I got it from the PoserStyle Mediaeval dress.In that skirt above (and in lots of others that I've seen for Vicki) there are no buttock parts - the grouping goes straight from hip to lThigh / rThigh (sounds like a diet, doesn't it? ;-) ). I've had trouble making things work with buttock parts in there, they never seem to bend properly; but I can't explain why it works better without them either. Hell, I'm new at this myself. It seems to go against the rules, but as I say, it's not just me doing it.
I haven't a clue about any of this (love your site, EnglishBob, what a great resource)...but it makes sense if you think about a human skeleton. The thigh bone is connected to the hip bone...the buttocks are a muscle (and, in my case, fat) and not a joint. The poser model is based vaguely on the human structure, no?
Ooh, ooh, I know, I know! ^_~ If you go back to Eve, who was largely Posette resliced, she had buttocks as a sort of blend zone. They weren't meant to be moved, but rather as an aid to realistic deformation when the thighs were moved. At least, that's what I've been told. OK, with the extra weld statement, do you ever get the dealy where Poser tries to find a vertex at infinity and you get this long pointy triangle sticking out of your dress? Do you know what causes that? I'd gotten that recently with a mesh, and I never figured out why, because when I pulled that mesh into the PW medieval dress, it worked fine.
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im working on a dress for V3, and im wondering how the heck would you make it bend correctly when the character kneels? i mean the center part has to be the hip, and obviously it won't know to bend when you bend the knees. i was able to change the weld settings to make the dress fit perfectly and move very smoothly, but if the character kneels it all goes to hell lol