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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Editing a cr2 file creating a custom figure Question


Lady Cherry ( ) posted Fri, 28 March 2003 at 9:11 PM · edited Wed, 27 November 2024 at 5:21 AM

file_52348.jpg

Ok here goes: I created a figure that is in the anatomical position for more realistic bends. My question is The figure's thigh is at lThigh -30 and rThigh 30 degrees side to side (In reality). But because I built the character in this position it reads in poser as 0 degrees. What I need to do is maybe edit the cr2 to think that the thigh is at lThigh -30 rThigh 30 so that when I put the dial to 0 the leg is perfectly verticle. So how do i fix the cr2 to think that the position the thighs are currently in are lThigh -30 and rThigh 30 ? instead of how they are now at lThigh 0 and rThigh 0 ?

If you need me to explain better let me know I will explain it the best I can.

Mych love
-Lady Cherry


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Lady Cherry ( ) posted Fri, 28 March 2003 at 9:12 PM

file_52349.jpg

:)


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Jim Burton ( ) posted Sat, 29 March 2003 at 8:06 AM

Good question, I don't know of any easy way to do it. I might be (should be) possable to make another Z-rotate channel in the figure to use for the actual bending, and have the original channel set to -30 and hidden, the two could be linked via JCJ or you could have the 2nd one with actual channels in the parent, if you do it that way the joints are going to be tough to set up right, though.


LordNakagawa ( ) posted Sat, 29 March 2003 at 8:30 AM

My idea is similar to Jim's But keep the original jiont and create a dummy dial, such as a morph that does not change anything. Link it via ERC (Details how to do this at http://www.nerd3d.com/Tutorial/SuperMorph.htm) Make it invisible and set it to -30 and 30. So you have a morph controled joint without a real morph. I was thinking of doing this myself. however it looks as if the hips do not bend well.


Lady Cherry ( ) posted Sat, 29 March 2003 at 11:41 AM

ok I will take a look into this im a bit confused on what you mean exactly but I guess i will look at the tutorial.


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Lady Cherry ( ) posted Sat, 29 March 2003 at 11:50 AM

Im extremely confused now Is there anyway you guys could explain it a Little more for me? I would really appreciate it. This if for a free figure im working on for the community. This is basically one of the last steps for me.


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Maveris ( ) posted Sat, 29 March 2003 at 12:22 PM

Hi Lady Cherry, I think that Jim is talking about this: search in cr2 file the actor lThigh, this is an example for make your cr2 working: actor lThigh:1 . . . rotateZ zrot { name GetStringRes(1028,3) initValue 0 hidden 1 forceLimits 0 min -180 max 180 trackingScale 1 keys { static 0 k 0 -30 } interpStyleLocked 0 valueOpDeltaAdd Figure 1 lThigh:1 Side-Side deltaAddDelta 1.000000 } valueParm Side-Side { name Side-Side initValue 0 hidden 0 forceLimits 0 min -180 max 180 trackingScale 1 keys { static 0 k 0 0 } interpStyleLocked 0 } . . . you must replace the rotateZ zrot definition with the code above... the rThigh is similar (angular inversion). Hope help you and sorry for my poor english, Mav :)


Lady Cherry ( ) posted Sat, 29 March 2003 at 12:42 PM

Oh goodness I love examples i will look for this and edit it tonight


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Lady Cherry ( ) posted Sat, 29 March 2003 at 12:45 PM

oh Should i replace the data thats in there with this data you show here?


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Maveris ( ) posted Sat, 29 March 2003 at 3:29 PM

Yes, but pay attention... make back-up of your original cr2 file. If you have a problem ask. Mav :)


Jim Burton ( ) posted Sat, 29 March 2003 at 10:29 PM

Now that I think of it though, while Malveris has it the way I figured, you could possably run it the other way, with the original Z-rotate channel zeroed (but still calling the side-side master channel as he shows), and have the side-side channel with the -30 preset (that is the k 0 -30 line). I don't know if this way would be better for working with existing poses (which are going to try and remove the -30 preset) or the other, I'd guess neither will work correctly, but that is just a guess. Incidently, I've thought of doing something along this line on a figure, especially on the joints that bend to over 180 degrees, like the elbows and knees- have the default bend in the middle of the range, ranther than at zero. What kept me from trying it are the problems you have run into and the thought of making "kinked" clothing (as differing from "kinky" clothing, which is no problem) ;-)


Lady Cherry ( ) posted Sun, 30 March 2003 at 3:14 PM

what do you mean by kink clothing?


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Lady Cherry ( ) posted Sun, 30 March 2003 at 3:38 PM

Jim the way you mentioned is exactly how i want it done I want the bar to -30 instead of zero. Problem is when i move it side to side at all or if I turn off inverse kinetics it goes back to zero any idea?


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Lady Cherry ( ) posted Sun, 30 March 2003 at 3:48 PM

file_52350.jpg

Im attaching a text file to show you how my lThigh looks in my cr2 Can you show me exactly what i should do to make the side to side show as -30 even when I move it? Thanks -Lady Cherry


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Jim Burton ( ) posted Sun, 30 March 2003 at 7:50 PM

file_52351.jpg

Try this one. Unlike what I though, it does seem to actually work, even after a pose is applied. You might have to make Inverse Kinematics off as default for the figure, you know how to do that, don't you? By kinking the clothing I mean the mesh of the clothing is going to have to match the mesh of the figure, even the little bend (kink) in Vickie's elbows make it harder to make (and UV Map) clothing, a 45 degree bend would make it much tougher to make stuff.


Lady Cherry ( ) posted Mon, 31 March 2003 at 9:42 AM

Hey jim I will try that tonight. As far as turning off inverse kinetics off as default what do i need to do for that? Im more of a modeller I build clothing and figures for poser but not 100% familiar with it hehe. Thank you for your time I appreciate all the help -Lady Cherry


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Jim Burton ( ) posted Mon, 31 March 2003 at 12:19 PM

Your welcome! You need to cahnge the Poser name for th eIK chain to something other than "LeftLeg" and "RightLeg", as Poser takes control of these, no matter how they are set. This is Vickie III setting, which are on: inkyChain LeftLeg { on name LeftLeg addLink lThigh:1 addLink lShin:1 goal lFoot:1 linkWeight 0 1 linkWeight 1 0.2 } inkyChain RightLeg { on name RightLeg addLink rThigh:1 addLink rShin:1 goal rFoot:1 linkWeight 0 1 linkWeight 1 0.2 } These are Glamorous Vickie's settings, which are off, only thing changed was the space in the name and "off", you need both parts - you also have to open the CR2 in Poser, make sure the IK is set to off and resave it, as a couple other components have to be turned off, too (the offsets for foot parts, actually), but Poser will do this for you. inkyChain Left Leg { off name LeftLeg addLink lThigh:1 addLink lShin:1 goal lFoot:1 linkWeight 0 1 linkWeight 1 0.2 } inkyChain Right Leg { off name RightLeg addLink rThigh:1 addLink rShin:1 goal rFoot:1 linkWeight 0 1 linkWeight 1 0.2 }


Lady Cherry ( ) posted Mon, 31 March 2003 at 10:44 PM

file_52352.jpg

Hi Jim Im attaching the rThigh info too because I tried adding the same thing to the left thigh and it didnt work at all. The lThigh does exactly what i want it to though. Could you show me how you would edit it? thanks -Lady Cherry


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Jim Burton ( ) posted Tue, 01 April 2003 at 1:49 PM

file_52353.jpg

I didn't test this, but it should work. Gee, do I get a commision on this? ;-)


Lady Cherry ( ) posted Tue, 01 April 2003 at 2:01 PM

I will take a look at it tonight thank you sooo much if it works I can send you a donation maybe or something. I appreciate it alot!


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