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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: MORE horse stuff- but is this getting TOO detailed?


HaiGan ( ) posted Tue, 08 April 2003 at 4:43 PM · edited Sun, 05 January 2025 at 7:12 AM

file_53715.jpg

I thought I'd better have a go at a full set of conforming tack to find out what the problems are before I went any further on my Arabian horse tack set. Of course, this is me, so I never make things easy for myself. I've been thinking along the lines of Lipizzaner-type images, so I decided to have a go at modelling some Spanish Riding School tack, which I'll release as a freebie as well as using as a teach-myself-conforming-tack exercise. It's also got a curb chain, so I'll get some practice at modelling chain and trying to come up with something without too many polys that still looks like chain.

So I started modelling the tack, exactly as it looks in the reference photos. The thing is, it's pretty detailed- as you can see. Which means it'll be large-ish in size. Is this just too much detail? Or would people like to see it exactly as it is in the picture (with reins added, of course- more buckles and gold bits on those too, and gold decoration on the noseband and browband).

Obinions gratefully received.

(And there's a rope headcollar on the way as well, plus that summer sheet I started on but haven't finished yet)


Tiny ( ) posted Tue, 08 April 2003 at 5:08 PM

I love all the detailed work you do! It looks very nice.

Wish list:

I'd like options so parts can be hidden. Sometimes you would use a more simple tack, when training for example. Then on shows you'd use the whole set up. If you understand what I mean.

Poseable reins which can have a bit slack when horse jumps and rider move hands forward. And that hang down from hands on either side of neck.

Thank you again for the very nice work you do!



Daio ( ) posted Tue, 08 April 2003 at 5:10 PM

No I don't think it's too detailed. Looks very much like the double bridle I used to use on my Arab Park horse mare.

"Do not meddle in the affairs of cats, for they are subtle and will piss on your computer." -- Bruce Graham


JoeyAristophanes ( ) posted Tue, 08 April 2003 at 5:10 PM

Largish files? Hai, I have one outfit I bought -- just one -- that was almost 100 megs. No freaking way can I load it up, but I save it for the time when I have a computer powerful enough to do so. Detail is good.


Ms_Outlaw ( ) posted Tue, 08 April 2003 at 9:22 PM

For close ups you got to have detail. Looks really good.


Marque ( ) posted Wed, 09 April 2003 at 1:28 AM

I'm having a hard time downloading the other stuff, keeps timing out for some reason. Looks good though. Marque


HaiGan ( ) posted Wed, 09 April 2003 at 2:34 AM

Thanks for the replies. Detail it is, then! Tiny, I thought making the curb bit and cheek peices hideable would probably be useful. Maybe the nosebane as well. The bridle shouldn't have a throatlash, to be accurate- but I suppose I could add one and make it hidden by default. Reins have to be poseable, too- I thought of making them jointed chains, maybe playing around with IK on them (IK is something else I want to learn to do in figure creation). There is a saddle (with stirrups), breast-girth and saddle-cloth as well. :)


arrow1 ( ) posted Wed, 09 April 2003 at 4:30 AM

Wonder if I could add my 2 cents worth? by adding old style Native American bit and reigns made of some sort of rope or flax.arrow1

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


Tiny ( ) posted Wed, 09 April 2003 at 6:46 AM

The "want have factor" is raising by the hour! ;o)



SAMS3D ( ) posted Wed, 09 April 2003 at 7:33 AM

Can I add some advise, we did some too, horse tack and I suggest instead of a whole sphere to do some of it, use half a sphere, it will cut down on some of the verticies. Sharen


HaiGan ( ) posted Wed, 09 April 2003 at 9:31 AM

arrow1, I think the rope thing I'm working on would probably be better for that- it's the kind with the stiffened noseband that I believe is called a bosal. If I have time I'll pop a couple of cheek pieces on and a bit with long shanks. :)

Sharen, thanks for the hint, and I think I know what you mean- but the parts that look like spheres are mostly the smoothed ends of cylinders, and the rest are extruded faces. Unless there's something I'm completely misunderstanding in your explanation? I know it's larger than it needs to be because the different materials are modelled as seperate objects for importing into Poser- I'm not confident enough in my UVMapping skills that I could assign the right material zones to the small details if I made them a single object, and I haven't found a way in the (free!) modelling software to assign multiple materials to a single object. One reason I'm giving this stuff away, not charging for it- I know my skills aren't yet up to scratch!


SAMS3D ( ) posted Wed, 09 April 2003 at 10:01 AM

You know if you bring it into UV mapper and know your model well enough, you might be able to grab just the right verticies, then assign them a material and there you have an object with multiple material....I like to do that with our stuff. What I do, is make separtate groups, bring it into UV Mapper then assign the material, then group the whole thing back together, then save it....Sharen


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