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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: turn horizon off?


JayCeeRD ( ) posted Thu, 10 April 2003 at 4:22 PM ยท edited Sat, 15 February 2025 at 11:39 AM

Hi all, Does anyone know how to turn the horizon in Bryce 5 off? I don't mean "atmosphere off". Is there a way to just have all clouds and sky. I move the objects I want way up into the sky, but when I move the camera to get an angle on it, the horizon pops up again. I also tried an infinate cloud plane for the ground, but that's not what I'm trying for. Any help would be greatly appreciated. Thanks, john...


clay ( ) posted Thu, 10 April 2003 at 6:31 PM

Turn off the haze in the sky lab.

Do atleast one thing a day that scares the hell outta ya!!


shadowdragonlord ( ) posted Thu, 10 April 2003 at 7:43 PM

Not quite sure what you're getting at, perhaps after you're set up, group the entire scene (including camera), and rotate it a bit, so that it works with the clouds? OR, better yet, ditch the skylab clouds altogether, and turn the Atmosphere off, and just use Volume Slabs for your clouds. You can achieve majestic results, NEAR-MOJOWORLD results, with just volumetrics... (Doc would scoff at me for that one!)


Rayraz ( ) posted Fri, 11 April 2003 at 2:04 AM

just turn the haze down. unless you want the clouds to continue under the horizon, then you should make the whole cloud-background yourself with 2D-planes or volumes.

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pauljs75 ( ) posted Fri, 11 April 2003 at 2:11 AM

Ever consider deleting the default ground plane? Of course it would be blue below, but sometimes this is handy.


Barbequed Pixels?

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Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


JayCeeRD ( ) posted Fri, 11 April 2003 at 12:30 PM

Thanks for the info. I ended up using volume slabs (with a soft atmosphere). That gave the effect I was looking for. thanks again, john...


shadowdragonlord ( ) posted Fri, 11 April 2003 at 6:53 PM

So show us! Let us seeeee!


bikermouse ( ) posted Sat, 12 April 2003 at 3:57 PM

file_53969.jpg

For future reference, you could try using the hand as illustrated above to move your camera above the ground plane. You will probably get a better effect the way you did it though.


shadowdragonlord ( ) posted Mon, 14 April 2003 at 7:41 AM

Or just push down the space bar, bikermouse!


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