Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Yeah. I get XX under the acquire menu too... I just tried each until I determned the last was .obj I found the zoom in and out but not how to dolly on the x or y axis to get my fure back in view after she spins off on this enormous invisable sphere surface... if I start with her face centered and try to get a view of the left side of her head she spins off to the far upper right and her whole body is the size of a dime... if I zoom in I'm zooming into the empty space at the center of the "great sphere"... I only found she was spinning off into space by minus zooming out a few orders. *Cured When I import head or figure directly from the Poser Geometies Folder they behave fine (no enormous sphere etc) and real fast compared to when I opened them from the P4 Folder that came with Painter 3D. The mapping is fine if I load P3 map for head only and P4 map for P4 figure and remeber to flip the map upsidedown (and flip it again on the way out). It was the damn files they packaged Painter 3D with which were the problem. Still though, If I load a morphed figure I exported from Poser, Painter 3D won't let me choose UV (implicit) mapping when I try to load in the Metacreations P3 texture, so its no go trying to stay in the Metacreations templates painting on morphed figures... why I wonder? This I don't like so much, but I guess I can live with. Thanks : )
Thanks. The Paintrer 3D has been running fine now so long as I only use .OBJs from the Runtime/Geometries folder and remeber to flip the UVmap. I apreciate you mentioning the "hand tool" rather than assuming it was just plain obvious, sometimes its hard to see whats right before your eyes when the programs have literally hundreds of features, I apreciate someone willing to point it out to me without being frustrated by needing to. What had been confusing me with the .p3d figures was how the "virtual trackball" seemed to be "translating" like the hand tool until I realized this strange thing of the model being attached to the invisable "imense sphere". Now with the good .OBJs the trackbal etc and the painting over the seams on the sides of the head has gone nearly perfectly but when I brush over the seam at the top of the crown the brush swoops in circles around the crown rather than back and forth across the seam... I have accomodated this by painting back to the seam from the front and forward to the seam from the back. Still I have not been able to load UVmaps for objects exported from Poser rather than from the Runtimes/Geometry folder. Anyhow, I uploaded the morph hair project to Free Stuff at 2AM last night with the maps as they were (already like 160 downloads! yikes the responsibility). Anyway, Ghostofmacbeth is close to done with his P4 map for the hair morphs. :)
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Ugh! I am sick and tired of trying to get strands of hair to line up front to back on the head area of the P4 texture map in my PhotoshopLE so I load Painter 3D for the nth time. My poor Compaq Presario 5304 chugs and chugs and then I have the figure and map for P4 Nude Woman that come in the Painter 3D folder of the Poser install disc loaded in. Each brush stroke takes seconds to render, okay, I can handle the slow mo... BUT when I try use the "virtual track ball" to turn the figure from head on she zooms out of view... I pan way way out and I see she is in a bounding box attached to an invisable sphere maybe ten times her hight! I try to turn her and she spins on the parimeter of this huge invisible sphere... but since there is no dolly option or xyz translation I can't chace after her. Any advise? What am I doing wrong. If de-installed re-installed a half dozen times hoping that would help but no. Please help.