Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
I didn't think Bryce would import .MAX files at all, just .3ds. I have had some similar problems importing certain .3ds files but for the most part they import quite well. Perhaps if you can put the file through another program and convert to .obj or .cob, which Bryce seems to have less trouble with. Someone in this forum will know for certain. Good luck!
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Yeah, I've had that sort of problem with one or two .3ds files as well. .obj files on the other hand, I've never had a problem with.
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Man, I have had the exact same problem on more than one .3ds file. Seems like the larger ones tend to have the most trouble. I have not even considered repositioning and scaling. Some of them are impossibly out of kilter. Converting to .dxf has fixed some of them, but then its a huge file, and one big object that can't broken up and textured etc.
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Depending on the version of Max (3 or 4) you could try the habware .obj import/export plugin to save it as an .obj file.I don't know if this will help or not... I don't use 3D Studio Max. I'm using Lightwave, Rhino and a little Maya. I've worked with importing quite a few .obj and .3ds files into bryce and have found the following to be true: - The larger the file size the more likely Bryce is to screw up importing it. Therefore, I export individual parts of the model as separate files from the software inwhich it was originally created. The trick is to first create a simple box around your entire model and to include it with every part of the model you export. By including the box your ensure that every part of the model will import into Bryce in the proper place and at the proper size. Then I just delete the boxes in Bryce. - I prefer using .obj files simply because it eliminates the need to mess with smoothing the model in Bryce. However, .obj files are usually larger then .3ds files; so if file size becomes critical I will use .3ds instead of .obj.
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