Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
Oh, man....awesome entry! Their ashes on the ground are REALLY real looking, and the shadows on the wall make it perfect. Great work! AS
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"I want to be what I was
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Oh please make this one your entry. Yes the other one is clean but this one has so much more story and depth to it, I love it. Those shadows on the walls are friggin awesome. A little more explanation as to how you did them would be appreciated. Simply saying <"Wall 'shadows' are created by negative square spots with gels"> isn't enough! Thanks :-D
Very original idea and story.........very nicely 'executed'..... The Bryster
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
for those wondering... for the shadows on the wall, I created simple square renders in Poser with a solid background... then used the magic wand and fill bucket tools in Painter to change the background to black and the figure to white. These images were used as gels on square spotlights with an intensity of around -25. rayraz suggested something like this when I asked a while back... and Pinhead over at 3Dcommune came up with a similar solution, so I've gotta thank them for the help in coming up with the means to put those 'shadows' in there.
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They were the greatest magicians of their age. Nothing was beyond their power. They could call down the rain, or induce crop-withering droughts... bright sunshine or eternal darkness... prosperity or death. Confident in their own powers, they endeavored to summon the mightiest of demons, capture it, turn it to their will. Long nights of meditation ensued, and the required signs and shapes of protection were traced upon the floor. Unfortunately, though their knowledge of magic was unsurpassed in their time, their knowledge of geometry was sorely lacking. Perhaps someone should have told them that a pentagram has FIVE points.... not four.I really like the 'clean-ness' of the first image (at the link above), and I think I'll keep it as my entry this month, but this picture (and story) have been trying to come out since I first started. What do you think?
One render, no post or plops... almost every object is a sym-lat taken directly from the thingy.. with a few terrains and torii thrown in for good measure... 4 radials in the fire, randomly positioned to try to simulate 'flickering' shadows on the floor. Wall 'shadows' are created by negative square spots with gels.