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Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)

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Subject: Rendering...


Warblade ( ) posted Tue, 29 April 2003 at 12:26 AM · edited Wed, 05 February 2025 at 12:26 PM

As some of you may know i am rather new to bryce and still learning. SO i have a question on rendering,what is the best or most used even? Super fine or premimum? What are the average settings on either that i should use?I know this is going to be depending on my work and what i have to render but i was wondering if there is some sort of average setting.


AgentSmith ( ) posted Tue, 29 April 2003 at 1:33 AM

I would suggest sticking to Regular(Normal), while working on your scenes, and perhaps even turn off the anti-aliasing, until you want to see a more fished wip render. There is also the "fast preview mode" to use. Doing this will keep your render time frustration down to a minimum. :o) ---------- I find that the premium render setting work best when I have small/fine objects in the mid to background that I want to make sure they show up a little more clearly. The premium settings will also help define fine textures, most definitely the threads in cloth, etc. I recommend premium setting especially with cloth textures! Also, there are times when I have complex reflections in objects, using premium render settings will sometimes help define those reflections more clearly. I motly see this when using a faked hdr scene. Also, If I can...I will render a whole scene with normal settings, and then plop render just those areas I want rendered using the premium settings. (anything to keep those render times down) AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Incarnadine ( ) posted Tue, 29 April 2003 at 11:29 AM

AS, I second that plop render technique for a lot of things (not just premium effects). Although the use of DOF may require the full scene to be done. (that's the price sometimes...)

Pass no temptation lightly by, for one never knows when it may pass again!


Gog ( ) posted Tue, 29 April 2003 at 11:42 AM

Having only ugraded from 2 to 5 a couple of months ago, and not having read the bryce manual (I mainly use it to create terrains for Max) anyone want to tell me how to plop render?

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


shadowdragonlord ( ) posted Tue, 29 April 2003 at 3:07 PM

SOmetimes I even use the spray render, it's saved me hours of test-rendering! Especially when trying to get trees to "land" properly... If you haven't used it before Warblade, it's the little spray-can looking icon on the right-top of the main interface. That's just for testing the render, not for finality of course.


Warblade ( ) posted Tue, 29 April 2003 at 3:18 PM

Great thanx..I am with Cog ,how exactly do i plop render?


tjohn ( ) posted Tue, 29 April 2003 at 4:27 PM

Render a single pass and click to stop. Use the cursor to draw a rectangle in the area you would like to render. Click the top button next to the rectangle. Voila, plop render.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


Aldaron ( ) posted Tue, 29 April 2003 at 4:28 PM

To plop render, press esc (should normally take you to the render screen, if you haven't rendered anything it should be white) or click the wireframe cube on the right side (several icons below the spraycan)until you get to this screen. Now click and hold the left mouse button and a maquee will appear. Drag it around the area you wnat to render and 2 buttons and a triangle will appear next to the box. Click these to render just that area (the small button stops and continues the render just like the normal buttons). Be careful not to click the normal render buttons or the whole render will be restarted. This is useful in example you have finished a render (maybe it took a long time) and you notice something is out of place or you just want to make a minor change. Make your change, go back to the render and outline that small area just to render that part and save when finished.


tjohn ( ) posted Tue, 29 April 2003 at 4:33 PM

Thanks, Aldaron, I couldn't have put it better myself. :^)

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


Aldaron ( ) posted Tue, 29 April 2003 at 7:09 PM

LOL yeah I noticed we posted at the same time. :)


shadowdragonlord ( ) posted Tue, 29 April 2003 at 7:12 PM

Spray render works the same way, only you can use it in any of the three viewing modes. I'm only bringing it up because I only recently started using it, and I find it kinda fun, compared to the regular rendering modes.


AgentSmith ( ) posted Tue, 29 April 2003 at 8:10 PM

Some people will completly render say, their Bryce "nature" scene in the viewscreen...then go back with the spray render just over their shrubs, trees, etc. It can make an interesting effect. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Doublecrash ( ) posted Wed, 30 April 2003 at 7:25 AM

There was somebody a while ago (sorry, don't remember the name) who did an interesting picture spray-rendering another scene over a previous render. As for render settings, I use normal no AntiAlias for all the test renderings. When I'm satisfied, I do a test-render with AA (halfsize, just to have the "feel" of the pic) and then decide if it's the case to use Superfine or Premium. I just love to use a slight slight DOF (radius 0,01 or 0,02), so I often go for Premium. But the times are strong. I can do it now that I upgraded my PC. Before, it was really a pain. Stefano


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