Fri, Nov 15, 6:31 AM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Converting from Spline Modeller to Vertex Modeller


nemisis ( ) posted Fri, 02 June 2000 at 10:32 AM · edited Fri, 15 November 2024 at 6:24 AM

Hi, I created a shape in the spline modelling room but could not quite get the surfaces as smooth as I'd like in this room by moving the points around or converting them to curves. So I converted the object into a vertex model and then used the subdivide command to smooth out the surface. Is this a normal procedure or should I not do this??


BigSerge ( ) posted Fri, 02 June 2000 at 11:40 AM

I see nothing wrong with doing so Nemesis, If the end product Is exactly what you want it to be them by all means subdivide. Heck multires subdivide if you have to just make sure to always save different versions of your image.


keithw ( ) posted Fri, 02 June 2000 at 11:49 AM

Thats what I do. I usually duplicate the spline model first before I convert it. That way I can go back to the spline model if the conversion doesn't work out the way I thought it should. Also if you are going to save your model as an OBJ file you can see what the mesh will look like if you convert to a vertex model first. Keith


MarkBremmer ( ) posted Fri, 02 June 2000 at 11:50 AM

Hi Nem, I try to keep everything in the spline modeler because the files are smaller. You can get things perfectly smooth in the spline modeler and it's well worth it spending time to learn how. However, if you convert to vertex, before you subdivide, try using the Smooth Polygon command first. If those results are acceptable then you don't need the subdivide command which results in a larger file. Mark






nemisis ( ) posted Fri, 02 June 2000 at 12:19 PM

Thanks for the help. I shall endeavour to put it to good use.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.