Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 10:16 am)
The results are in the second picture with the terrain made into a negative boolean. also included is a small thumbnail from the original picture of what I was trying to acheive - It seems to work out fine...but maybe somebody has a better way.
Thanks
Peter
I would copy the original picture to ME Word and select the drawing toolbar. Using the tool that defines what parts of the image are to be invisible, I would select the white parts of the image I nolonger want (below the corregation). Copy this back to PSP of Photo, save and import to Bryce. The long way around I suppose but it's worked for me. In Bryce, make sure the 'transparent' setting in the mat editor is set correctly. You can do this by trying different settings and watching the nano view........ Hope this helps.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Sorry.....that should be MS Word (Microsoft)
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Thanks - I better explain how I created the model - basically I made an obj, then imported it into UV Mapper, made the template, then on into into Photoshop, took the original picture and copied the tent then adjusted it for the texture map? I tried alpha masking the bits which should be invisible. I didn't think MS Word could do this...but from what I understand you are saying - could I do this with the texture map? Peter
Sorry, PM....This is a trick I learned when trying to customize pics for use in MS Publisher. It should work with any pic you can place on a MS Word page.....
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Aye, good solution, although it takes a LOT more polygons than just alpha channeling the cuts. You made an alpha image, but it's not working? Is the alpha just true black and white? Is it showing NO tranpsarency, or just not making the parts you want to be transparent, so...? Try clicking the "Blend Transparency" option. It's on a little tab in the Material Lab, at the top, in between the main mixer bank and the channel bank, or whatever. I've never had any problems getting the alpha-type transarency to work. Just, in Bryce, they call it "Blend". Hope this helps... Only one drawback of this function, I've found that it doesn't work well at ALL with volumetric world running, or volume lights. They, for some silly reason, were never set up to recognize it, or I'm an idiot and doing something wrong! (laughs)
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Hope somebody can help me figure out how to do this in Bryce.
I am modelliing a Tent Roof from an historical picture - it has some fancy type flaps hanging down - when I created the texture map for the model I made, I tried to use an Alpha mask to make invisible the white bits along the bottom of the flaps - it didn't work. How do I do this? I have thought about Booleaning but it means creating a model to create the pattern - thats something else I could do with figuring out.
If anyone has any advice let me know please
Thanks
Peter