Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 18 2:45 pm)
I would put a slight texture and bump map on the bracers so they wouldn't look like they were freshly extruded. Maybe a bit of a bump map on the diadem, too? You don't want it to look like a hammered silver Revere bowl, but worked metal does show the signs of being worked. Texture/bump will also help if an item is shadowed such as the bracer on he back arm. With such realistic skin textures, you'll need to pull everything else to the same level of detail. Also, the highlight on her stockings appears to be the same size as that of her boots. The boots look great, so don't mess with them. The hose needs some texture so that it doesn't look like she is wearing varnish. Depending upon the size of your texture map, you can probably use a filter in PhotoShop ("stained glass" applied to the skin texture with a cell size of 3 or less and a border of 1) and then greyscale/invert it as a bump map. This will darken the legs similar to what you have, but won't be so even that it looks brushed on. Hope this helps... you really are doing a wonderful job and I only want to encourage you to bring all the aspects to the same high level. Carolly
Thanks for all the help. Hauksdottir: good advice thanks Mason: the face is done with Facegen Photofit. Photofit is like a mail service. I think the front/side photo you submit is used to shape the head mesh and then the photo is applied as a texture. The head mesh is hi-rez but fairly smooth. It doesn't look much like her without the tex.
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