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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
Yup, Pro pack and P5 does this, embed the geometry. What I did to remedy this was to buy PWizard. Next to PBooost the best money I've spend on Poser. I am sure there is another way, you can probably rip out the geometry manually but I don't have a clue how to do it L so I stick to PWizard and it's objRipper.
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Using Poser since 2002. Currently at Version 11.1 - Win 10.
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Hey Gorodin , I asked dodger that very same question in the poser Technical form . He repsonded with a wonderful walk through for what you want. There lots of great info in the thread as well. maclean discussed about how to make your prop into a figure useing a hacked cr2. Another big thanks to both of them for sharing this info.The easy way (for me anyhow) is to export your prop (after you've scaled, but with it in what you want to be the default position) to the geometries folder. Then open up one of those poser primitive props in a text editor and change the line that tells poser where to find the mesh. Make sure you save it with a different name of course. After that, you load the prop and add morphs, do parenting, set up textures etc and save it back to the library. Just don't use the group editor on it because that will stick all that mesh right back in the prop file again.
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When I say "default position", I mean the position you want the prop to be in when all dials are set to 0 and it isn't parented to anything.
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Do as Ajax suggested. Export your prop as an obj (with ALL options unchecked), put it in one of the Geometries folders, then open the pp2 file in notepad. You'll see something like this at the beginning of the file... ------------starts here ---------- { version { number 4.01 } prop myprop_1 { geomCustom { numbVerts 24 numbTVerts 24 etc, etc ----- lots more lines ---- ----ending with this ------ f 13/21 10/22 17/23 f 17/23 21/24 13/21 } } prop wall ------------ends here ---------- Yo0u need to cut out EVERYTHING between the lines 'geomCustom' and the last brace and replace it with the path to your obj file. It should look like this. ------------------------------------- prop myprop_1 { storageOffset 0 0 0 objFileGeom 0 0 :Runtime:Geometries:myfolder:myobjname.obj } prop myprop_1 -------------------------------------------- Change the 'myprop' names and folder path to match your own, save it under a NEW NAME (just in case) with the extension .pp2, then open it in poser and go. mac
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tasquah, AFAIK, no difference at all, although I've never done it myself. Mainly because, after I export from poser, I always run the obj through UV mapper to remove the normals. As you probably know, all 3d objects are just huge text files which list all the vertices and their coordinates in space. So, if you really want to, you can even build your own obj from scratch in notepad. The link is to a thread posted by Maz on building your own cube in notepad. Even if you don't want to do it, it makes fascinating reading. macThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I have been able to build my props and import them into poser. I can parent them and save them in the props library. But if I look at the .pp2, all of the geometry info is stored in the .pp2 instead of being pulled from the original .obj. Is there a good tut that explains all this arcana? In small words and simple terms so that I can understand? I want to be able to generate distribution quality files... help?