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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 9:07 am)



Subject: Creating Conforming Figures


NightMask ( ) posted Sun, 04 June 2000 at 7:44 PM · edited Fri, 10 January 2025 at 11:25 AM

I have been attempting to make an article of clothing conform. I followed the tutorial on PoserWorld but...it not only massivly deformed the .obj but it is always above the figures head. Does anyone know how to correct my stupidity in this matter?


Kalypso ( ) posted Sun, 04 June 2000 at 9:21 PM
Site Admin

Can you be more specific? Is it an item from Poserworld? Is it a poseable figure? I've made all of Steve's poseable clothes conformable without a hitch.


NightMask ( ) posted Sun, 04 June 2000 at 10:26 PM

Yes, it is a modified HTOPDRESS from P4. I changed it to what I needed in RDS followed the Advanced Tech Guide to get it back in and boom. I followed the Tutorial on poserworld Editing CR2's to make it conformable but wow...it dinna work. I might be doing something incorrect. Most likely I am because I can't get the one in the tutorials page to work either. When it is not conformed it looks perfect then after a conform it gets twisted, and placed in the wrong locations (everywhere but on the figure).


bonestructure ( ) posted Sun, 04 June 2000 at 11:58 PM

are you posing the figure before you try to put the clothes on, or using the default, It should work with the default pose, but they work kinda funny if the figures posed

Talent is God's gift to you. Using it is your gift to God.


nerd ( ) posted Mon, 05 June 2000 at 2:24 AM
Forum Moderator

Sounds like you are having joint center troubles. the joint centers must match exactly, also, the internal names of the props on the OBJ should be the same. Take a look at my tutorial here, maybe it can help. http://www.nerd3d.com/Tutorial/Tutorials.htm


NightMask ( ) posted Mon, 05 June 2000 at 7:54 AM

Thanks Nerd I will look into it. And no bonestructure the figure is in the default position. It mashes them up like when you roll up your shirt to toss it into the laundry.


NightMask ( ) posted Mon, 05 June 2000 at 7:58 AM

Nerd I tried that one as well. It got the closest to the figure but when conformed it pulled it all out and tossed the closed to the side. In the (Yours right) tutorial it states copy the spheres, they will copy but end up as little bitty circles below the clothes. I think I am just getting very confused.


nerd ( ) posted Mon, 05 June 2000 at 11:36 AM
Forum Moderator

What are the body parts of your figure? Is it just hip, abs, chest, neck? IF so, add thighs, collars and a neck. just put a box there as a place holder and hide the prop later. Look at the way the P4 leotard os tweaked before it conforms, there is a bug somwhere that effects items with just those parts. Adding some extra invisible parts makes it start behaving. I assume you've tried this but I gotta ask. This throws the most people. When you import the OBJ does it line up with the OBJ of your target? (not the character, the OBJ file) When the OBJ for the conformer is imported, it should fit nearly perfectly on the OBJ for the target figure. If it doesn't, import them both into your 3D modeler and move the comformer to line up exactly with the target. Now re-export the conformer OBJ. If your using 3DS format, you may need to tweak it around in Poser then export it as OBJ and re-import it to get it in the right spot. We'll keep after this till we get it.


Ian Porter ( ) posted Mon, 05 June 2000 at 1:22 PM

Nightmask, Which CR2 did you use as the basis for your new item? Try using the Unitard. I am finishing off a dress which I made recently following Steve's excellent tutorial. The first CR2 I made, the dress would bunch up over the figures left shoulder each time I tried to conform it. With the Unitard as a base it worked first time :) Hope this helps. Ian


NightMask ( ) posted Tue, 06 June 2000 at 10:10 AM

Thanks Ian and Nerd, however, I too used the Unitard (Catsuit) for this model. It did not work at all. The tutorial on Nerd's page...I am going to attempt it again, step by step making sure that I do not forget one step. And Nerd, your sure I did it hu? well noper, sure didn't. I just made the changes to the figure as in the Advanced Guide then imported it and pow yuck. soo. I am going to attempt it again. Oh btw it has a small neck ring (hidden) and like um thighs I think or shins or something. If you have ever imported the HTop Dress into a prog like RDS you can see them. I didn't delete them I left them alone. I only made changes to the parts I wanted to change for the clothes to be as I imagined them.


nerd ( ) posted Tue, 06 June 2000 at 11:58 AM
Forum Moderator

Are you creating a new CR2 and setting up the joints from scratch or are you editing an existing CR2 to point to yor new OBJ file? (or have you tried both?) When you edited the figure you imported the OBJ for geometeries, not an export of the figur, right. Check and make sure the body part names in the obj and cr2 are the standard names, (chest, rCollar, rShldr, etc). Shouoldn't be changed, but I had trouble with the first version of Poser 4 renaming the collars and shoulders and that was messing up my conformers. I had to edit the CR2 to fix the names.


Wynter ( ) posted Thu, 08 June 2000 at 3:36 PM

This may be a small point, but the unitard and the catsuit are two different pieces of clothing. I'm going through some of this myself, tho' not as bad. I just had a bit of shifting below the knees on a medieval style dress I'm working on. Good luck to us both.


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