Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Yes, but if the formula is saved as a FC2 and then run thru IPB, with the ignore zero channels option selected, the formula would inject and set the morphs automatically. This version will save a lot of duplication of effort. { version { number 4.01 } // Generated with DAZ INJection Pose Builder // This file is intended for use with Victoria 3 // + V3 Male Morph Pak 1 (PBMDC_25-30 & 44-50) // See DAZ Productions, Inc. [www.daz3d.com] for details // // --- Delta Information --- readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.HdYoung.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.FaceHeart.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.FaceLong.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.FaceSquare.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.EyeHeight.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.EyeWidth.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.EyesBig.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.EyesSlant1.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.EyesSlant2.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.EarIn.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.EarBig.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.EarlobeSize.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.EarElfSmall.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.NoseHeight.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.NoseWide.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.NoseUp.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.NoseSlope.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.CheekSink.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.LipUpRound.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.LipUpSides.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.LipUpThin.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.LipLoLarge.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.LipLoNarrow.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.MouthNarrow.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.MthCrnrSml.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.JawSmall.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.MandibleSml.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.ChinCleft.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.ChkCreaseR.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.ChkCreaseL.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:MalePak:Deltas:InjDeltas.DC_44_BrowCurved.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:MalePak:Deltas:InjDeltas.DC_45_BrowStrght.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:MalePak:Deltas:InjDeltas.DC_47_EyesCirclr.pz2" readScript ":Runtime:libraries:!DAZ:Victoria 3:MalePak:Deltas:InjDeltas.DC_49_JawlineSmth.pz2" actor head { channels { targetGeom HdYoung { keys { k 0 0.25 } } targetGeom FaceHeart { keys { k 0 0.75 } } targetGeom FaceLong { keys { k 0 0.5 } } targetGeom FaceSquare { keys { k 0 -0.5 } } targetGeom EyeHeight { keys { k 0 -0.2 } } targetGeom EyeWidth { keys { k 0 -0.2 } } targetGeom EyesBig { keys { k 0 0.1 } } targetGeom EyesSlant1 { keys { k 0 0.25 } } targetGeom EyesSlant2 { keys { k 0 0.5 } } targetGeom EarIn { keys { k 0 -0.25 } } targetGeom EarBig { keys { k 0 0.25 } } targetGeom EarlobeSize { keys { k 0 1 } } targetGeom EarElfSmall { keys { k 0 0.25 } } targetGeom NoseHeight { keys { k 0 1 } } targetGeom NoseWide { keys { k 0 0.5 } } targetGeom NoseUp { keys { k 0 0.5 } } targetGeom NoseSlope { keys { k 0 1 } } targetGeom CheekSink { keys { k 0 0.25 } } targetGeom LipUpRound { keys { k 0 -1 } } targetGeom LipUpSides { keys { k 0 -0.25 } } targetGeom LipUpThin { keys { k 0 0.5 } } targetGeom LipLoLarge { keys { k 0 0.5 } } targetGeom LipLoNarrow { keys { k 0 -0.5 } } targetGeom MouthNarrow { keys { k 0 -1 } } targetGeom MthCrnrSml { keys { k 0 0.25 } } targetGeom JawSmall { keys { k 0 0.5 } } targetGeom MandibleSml { keys { k 0 -0.5 } } targetGeom ChinCleft { keys { k 0 0.1 } } targetGeom ChkCreaseR { keys { k 0 0.5 } } targetGeom ChkCreaseL { keys { k 0 0.5 } } targetGeom PBMDC_44 { keys { k 0 -0.25 } } targetGeom PBMDC_45 { keys { k 0 0.75 } } targetGeom PBMDC_47 { keys { k 0 0.25 } } targetGeom PBMDC_49 { keys { k 0 -0.1 } } } } }
Count me in too. Regardless of whether it's done with injection poses or simply listing the dial settings, a place where V3 formulas could be posted is a great idea.
Formulas do occasionally get posted here, but they are quickly buried in a pile of posts - never to be found again. If Renderosity passes on this one, they will be missing out on something that could really enhance the Poser forum.
By the way, does anyone have a formula for a more petite V3 body? I have experimented around with some settings, but have never really found the right combination.
Hi I have only one problem with either of the above ideas in that could we have and for any freebee characters have some idea posted showing which morph sets are used? I for one only have the basic set of head and body morphs, not the add paks or the male ones so perhaps a few lines sayng which are needed before someone starts to use either the settings or the files Dave
Cool idea. Making no promises here, but what about this as a method: what if we added a gallery genre called, say, 'Character Formulas' where you could post an image of the character and simply paste the dial settings in the comments field? Has the advantage of being automated which the backroom doesn't have. Kev.
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1239132
So it's done :) See link for details. Kev.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I was wondering if there could be a place where V3 formulas could be posted? Maybe in the backroom? The files are small, I think really too small for a zip file and posting in free stuff. This might be helpful to see what dial settings were used to make a face or a body type.