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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)



Subject: Update on my WIP


Kagato98 ( ) posted Tue, 13 May 2003 at 5:26 PM ยท edited Fri, 10 January 2025 at 8:39 PM

file_58254.jpg

I fixed a few normals, re-modeled the water, added some new material zones, made it a figure, and made it loadable from the side-bar today. I think it's looking pretty good so far. Still no real textures though. I would like to make a set for Poser - but I would like to use procedural textures to make the work a little easier - my only concern is that not enough people use Poser 5 because of it's rocky history. What are your thoughts on this? Would it be all right to create a set in which parts of objects were textured only with procedural textures? Like the rubber tube in the image for example - I'm not going to map that. And the water - that's fine the way it is.


SamTherapy ( ) posted Tue, 13 May 2003 at 5:50 PM

It looks great, but I'm not a P5 user, so I guess I'd have to cook up my own textures. Not that it's a problem, but it would just make the figure a little less user friendly, IMO.

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EsnRedshirt ( ) posted Tue, 13 May 2003 at 9:49 PM

Personally, I've got P5, I'd use it. I'd like to see a lot more stuff that uses procedurals from the Material Room- saves me the trouble of going in and tweaking all those nodes to get my raytracing to look right. But then again, I'm lazy. Maybe it would be possible to just apply the textures individually to a large square and render that, then crop and include in the pack for those who want to use them?


TCSP ( ) posted Wed, 14 May 2003 at 7:44 AM

go p5!


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