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Subject: Props: LightWave to Poser


Moebius87 ( ) posted Sun, 04 May 2003 at 3:31 PM · edited Tue, 26 November 2024 at 2:36 AM

file_56946.jpg

Just thought I'd share a render of an experiment that is going quite well. So far. :o) This original mesh was created in LightWave 3D. I split vertices there and I manually resolved *n-gons* into *quads>* and *tris*. It's not as difficult as it sounds. I know that there is a method of creating edges without splitting vertices, but what bothers me about this is that it increases your overall polygon count by adding to the geometry at that edge. There are 7,304 polygons in LightWave and there are the same 7,304 polygons in Poser. Textures were generated by a series of simple images and were done using only basic mapping techniques. These were then "surface baked" in LightWave to automatically generate a uv image map that loads into Poser. The LWO mesh is simply exported as an OBJ with the uv coordinates saved, and then imported into Poser. Next step is for me to learn how to make this a prop. Cheers! M

Mind Over Matter
"If you don't mind, then it don't matter."


BazC ( ) posted Mon, 05 May 2003 at 4:50 AM

Hiya Moe, loks great! The Poser render looks nearly as good as the Lightwave one! I'm a little rusty with Poser but to save as a prop don't you just open the file in poser and save it as a prop in the pop-out thingy on the right? Or do you mean smart prop, in which case I have no idea! :o) Baz


Moebius87 ( ) posted Mon, 05 May 2003 at 5:11 AM

Hey Baz! Yep. I need to figure out how to make this a smart prop with moving parts (foregrip slides foreward to chamber a round, and magazine can be detached for fun). I'm wondering if I should include a premodeled "muzzle flash" with transparency that can be made visible when the weapon discharges. (Hey what a smart idea... I wonder how many merchants are going to include that concept from now on.) :oP LOL! Don't worry... if I don't figure this one out, I'll cheat and let Jeff (ElorOnceDark) teach me. Cheers! M

Mind Over Matter
"If you don't mind, then it don't matter."


cooler ( ) posted Tue, 06 May 2003 at 3:50 PM

easiest way to do it Moe is import each part into poser separately & parent them in poser then save to the props library


lwanmtr ( ) posted Thu, 15 May 2003 at 2:55 AM

Personally, I would make this into a figure.... Use Lightwave to define the body parts, then in Poser you can just add bones to those parts... You also have a bone in the same position of the hand and make it a conforming character.


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