Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Very nice, thanks for saving me a bit of work. ;) Easy or not, it looks like it will be a lot of help for Victoria texture mappers, especially since it's not quite as easy to match up textures between the head and body templates as with the P4 Female. Good job. SnowS Hoping his pictures are worth 1001 words.
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
This will come in quite handy as I'm trying to convert some of the great P4 textures to Victoria and am having quite a time with seams. Mostly front-back hands-feet. I have gotten fairly good results but at closeup range, most of these seams aren't smooth enough. Brings me to another point. Anyone have any tips on getting the seams front/back for Victoria to match? Thanks, jJ
No good deed goes unpunished ...
Hdrider, If you use this tex/overlay as is on Vicky, you'll see that all the colors match up. I only did the outside verticies, because these are the ones that will abut. What I think might be throwing you is that the "back" of the head is a lot smaller than the "front". Your best bet is to enlarge the "back" portion in a new document to the same size as the front. do all your textures on that, Then copy, paste onto the origional texture and reduce it to fit the smaller version. The "body" map is easier because the 2 halves of each part are the same size. NOTE: The best thing to do, is where the colors meet, is to make those corrosponding pieces the exact same color. And blend inward. I may not really be clear on what problem you're having. James
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