Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)
Attached Link: http://www.nerd3d.com/Tutorial/SuperMorph.htm
You have to edit the figure's cr2 file with a text editor or a CR2 editor. See my EMC (Enhanced Motion Control) tut here... http://www.nerd3d.com/Tutorial/SuperMorph.htmAttached Link: http://64.38.105.73/erc_download.html
Here's another link for you. To VK's ERC tutorials. VK's is pretty complicated, but it shows the incredible possibilities of ERC. Basically, in this situation, all you have to do is create one master channel that controls all the fingers' values. I don't know what you mean by 'y value'. That could be Yscale, Yrot or Ytrans. Anyway, if you create the master in one of the fingers, it will have 7 slaves, 1 in each of the other fingers. Or you could create it in the hand and add 8 slaves. And remember, you'll get crosstalk in poser 4 unless you add Nerd's null figure. macI've read all of the tutes mentioned, and there is also a specialised EasyPose tute on my renderosity artist page that touches lightly on how to set up ERC channels. Out of all of those tutes, I would recommend Nerd's tute as the best one to start out with and to do what you're trying to do, though VK's tute is great for more advanced applications.
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I did see that. Very very cool indeed. I'll have to think about incorporating support for it in the next version of Underground. I can see some interesting things that could be done with with multiplication operator. For a start, it opens the way for Taylor series expansions to provide polynomial approximations of more interesting functions, such as trig functions. When I get a spare couple of days, I'll have to play around with it and see if that sort of thing is really possible.
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"...I can see some interesting things that could be done with with multiplication operator. For a start, it opens the way for Taylor series expansions to provide polynomial approximations of more interesting functions, such as trig functions." I love this kinda talk. Now, if only I could learn to consistently make clothes fit or even stay ON my Poser models I'd be ready for that stuff! :)
Well, Nerd's curving morph idea could be very useful for clothes and figures, but the stuff I'm looking at is really only useful for mechanical objects, I think. We'll see how it goes. I've got a vehicle project I'm working on at the moment that desperately needs a sine function to make the steering linkage work right.
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GigaRoc. You can get all the technical details you need from Rob The Whiz's and/or Nerd's site. Here is a striped down, no frills version of how to slave the fingers to a master channel in the hand.
#---Code for Master BendFingersL--- valueParm BendFingersL { name BendFingersL initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 1.000 keys { static 0 k 0 0 } interpStyleLocked 0 } #---END Code for Master BendFingersL--- Place the above Master Channel code in the left hand actor, under: actor lHand:1 { name lHand on bend 1 dynamicsLock 0 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent lForeArm:1 inkyParent BODY:1 nonInkyParent lForeArm:1 channels { #---Your code goes here--- Now place the folloing code in each finger joint channel that you want to slave to the master, under the line "interpStyleLocked 0" #---Code for Slaves BendFingersL--- #---Goes under "interpStyleLocked 0" line in slave channel--- valueOpDeltaAdd Figure lHand BendFingersL deltaAddDelta 1.000000 #---END Code for Slaves BendFingersL--- Now do the same for the right hand replacing the linses in the master valueParm BendFingersL with: valueParm BendFingersR and in the slaves lHand BendFingersL with: rHand BendFingersR
The line in the slaving code that says "deltaAddDelta 1.000000" is the controle ratio, you can vary the effect the master has on the slave by changing this. It's a lot of work in a text editor, because there are so many finger joints. Using a cr2 editor like CR2Builder for instance, can speed things up a bit. Do it a bit at a time, testing your Work, and making backups. It may be better to impliment the slaving code as a pz2, that way you could apply it to any character that uses the conventional actor names, but you would still need to insert the master valueParm channels manually because a pose file can't add new channels, it can only iject things into preexisting channels.
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I'm sure this has been asked before ,but i couldn't find the answer. how does one create ERC on a figure, i want to change dials at the same time, EG: if i wanted to change the y value on all eight fingers at once, how whould i create the ERC?