Thu, Feb 13, 7:45 AM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: Any way to stop *EASE-IN/EASE-OUT" with Vue??


timoteo1 ( ) posted Sun, 18 May 2003 at 4:10 PM · edited Thu, 13 February 2025 at 7:42 AM

In Vue, besides the oversimplified animation shortcoming, animation in Vue appears to automatically "Ease-in/out" regardless of what setting you have it on. There is apparently no way to just have a straight linear animation, where steps are all equivalent.

"Standard" STILL eases-in (and probably out, not sure) and "Smooth" just amplifies the effect. Does any one know how to override this?

Thanks,
Tim


gebe ( ) posted Mon, 19 May 2003 at 5:12 AM

I don't understand your question. What's exactly the problem? Can you show a screenshot or explain exactly what you try to animate. Guitta


timoteo1 ( ) posted Mon, 19 May 2003 at 2:37 PM

Okay, in other words, let's say you have a camera and it is moving from POINT A to POINT B. You have the camera at POINT A, then you move the timeline slider to 5 seconds. Now you move the camera to POINT B. Well, instead of moving the camera at equal increments at every time interval, Vue starts out by moving the camera very slow, and gradually "ramps up" to "normal" speed. In fact the first frame or two, there is little or no movement at all. This is known as an ease, or "easing in". I do not want it to do this for this particular animation, and can't find a way to get it to NOT do this. Thanks, Tim


kongorilla ( ) posted Mon, 19 May 2003 at 4:56 PM

I'm not much help, because I never do animation in Vue, but I just wanted to say I understand your problem (I animate in Max).

I did a quick check, and got the same results as you. And I couldn't find a way to stop it.

But I did notice that it only added ease in/out to the first and last keys. Any key added to the middle of the timeline was smoothly passed through. Maybe you could make the first and last keys out of the range of your rendered anim?


Wladamire ( ) posted Mon, 19 May 2003 at 5:27 PM

There is a ease in ease out option if you use the mover wizard. Choose airplane as type of motion.


Phoul ( ) posted Tue, 20 May 2003 at 12:44 AM

Hello timoteo1,

May be 2 ways...
With standard Camera, try this:

-1-
Manuel, page 299... Add a twin key frame for your A and one other twin for your B.

OR

-2-
Slide your A few out of the time line on the left. Slide your B out of the end of the animation, on the right. And edit the filter very straight (without smooth) to have the duration like you want.

;-)

Philippe


timoteo1 ( ) posted Tue, 20 May 2003 at 12:53 AM

Thanks, kong ... but unfortunately, I need all the frames. This is an animation for the creation of a large scale hologram, and all frames are needed and must be equally distributed. Wladmire: I saw the eas-in/ease-outs, but I do not want it to ease-in/ease-out. And choosing other types of motion cause the camera to act in other ways that are not desireable. i.e. airplane=banking Thanks, Tim


timoteo1 ( ) posted Tue, 20 May 2003 at 1:04 AM

Philippe:

Thanks, oh "master of the camera" ... both virtual and real. I think "2" might work the best, if I understand what you mean. I'll certainly give it a try.

I need to make a list of "Vue Frustrations" and do a seperate post. Hopefully, it's just a matter of getting used to the interface, but here is one other thing that drives me nuts:

Let's say you want the camera to rotate 350 clockwise (like a pan around the horizon.) So you start out facing "north", for example, then move your slider to 10 seconds, then rotate the camera clockwise about 350 degrees. Well, Vue likes to take a "shortcut for some reason" and go the shortest distance. Instead of rotating the 350 degrees clockwise, it goes NEGATIVE 10 degrees counterclockwise. WHY DOES IT DO THIS??? No other animation app (Poser, Bryce, 3D Studio, Truespace) acts this way.

Even if you set a keyframe at the halfway point (like 5 secs) then put the camera at 180, it will then REVERSE the camera back the way it came instead of continuing in the same direction. Crazy.

I know there has to be a way to override this ... but it shouldn't be this hard. It should simply do what you tell it to do. I think Vue tries to DUMB THINGS DOWN too much.

-Tim


gebe ( ) posted Tue, 20 May 2003 at 3:12 AM

Thanks Philippe, I have put a link to this thread in the FAQ and the archtips:-) Thats very precious. Guitta


krimpr ( ) posted Tue, 20 May 2003 at 6:05 PM

Just an idea on your camera motion cheating on you Timteo1; I haven't really gotten into Vue yet (but it's loaded and will be sitting down with it soon :) but are you not able to numerically manipulate the camera and have those attributes apply to the timeline? If so, perhaps the answer is in there. Just a thought.


krimpr ( ) posted Tue, 20 May 2003 at 6:08 PM

(Ummm.. the above post was meant to address the cw/ccw issue, not the keyframe easing issue.)


timoteo1 ( ) posted Tue, 20 May 2003 at 6:49 PM

Krimpr: Thanks for the input, but as a long-time animator, this was my very next choice. Unfortunately, Vue has a mind of it's own, and alters the numbers once you move the timeline, to reflect the "shorter" path. I can't believe no one has commented on this seemingly bassackward mechanism. Maybe most users of Vue have never used other "normal" 3D software before? As I said, this is but one of a number of strange (and some very annoying) attributes of Vue I am finding. The biggest of which is stability ... but that's another thread. -Tim


Phoul ( ) posted Wed, 21 May 2003 at 12:56 AM

Attached Link: http://www.belino.net/v200503/belino.php3

file_59053.jpg

Just upload at my www.belino.net, my last short movie FOOLS GAMES. May be could interrested you ;-) Philippe


gebe ( ) posted Wed, 21 May 2003 at 3:06 AM

WOW! Wow! Its incredible what a professional moviemaker can do in Mover 4!!! It was a little long to load but its worth the waiting. Guitta


timoteo1 ( ) posted Wed, 21 May 2003 at 10:07 AM

FANTASTIC! As usual. This is probably your best yet ... and not just because it is longer. (Although, I must admit, I've been dying for you to do a longer piece.) I've said it before and I'll say it again ...Your camera work is sublime. But what I wasn't quite expecting was your fantastic attention to detial and the animation of emotions on the characters faces. NICE WORK!!! So how long, all-in-all, did it take to put this one together? -Tim


Phoul ( ) posted Wed, 21 May 2003 at 10:24 AM

How long to make that?
About 2 month (between jobs). The most longer was renders of course. The master is 480x270 (too big for my hosts).

Well... Big thanks to all.
:-))))))))))))


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.