Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
Attached Link: http://www.gamedesign.net/?file=rust/content/quake2/tutorials/bryce2
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In Bryce panorama rendering, what is the equation relating (angle seen by the camera) to (place on the resulting image)? I can tell that horizontal is 0 to 360 deg; but how does vertical relate to +90 to -90 deg? I tried assuming that the height of the render is +90deg to -90deg linearly, and I made an .OBJ globe texture-mapped accordingly, and when I applied a Bryce panoramic render to it the image was stretched around the poles and compressed near the equator.