Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
Create a V3 character by injecting various morphs and playing with the dials until you have what you want. Save either as a character, pose or face pose. If you used Full Body Morph youll want to save as a character or figure, if youre only working with the head you can save as a face or expression pose, otherwise saving as just a pose should work. Open the saved CR2, PZ2, or FC2 file in IPB. Then save as either a Pose or face file. The help files that come with IPB provide more details. Chris Cox
Attached Link: http://www.willsmind.com/ipb-tute.htm
wdupre has an excellent tutorial, just follow the link.FYI, the IPB 1.1 update was sent out to beta testers ealier today. The release of the update is pending feedback from beta testers (who have done an excellent job thus far).
Here is a peek at some of the changes... directly from my code comments.
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-Rob
Mike,
Thanks.
To answer your question... there are things to consider. It isn't an issue of ability, rather one of feasibility. Initially, I wrote the utility as an in-house production tool. With a somewhat limited scope (intentional, to keep development time to a minimum), I wasn't concerned at the time with expanded uses... I wrote much of it as a "pet project" in my off-time (limited as it may be) with the goal of speeding up the in-house production pipeline. After some internal discussion, to help drive the market and provide a way to help honest people stay honest, we decided to release the utility to the public. Needing to recoup some of the cost of me being on the clock to add functionality to it and give it some semblance of a UI, we slapped a dirt cheap price tag on it (mostly to keep it affordable for the average user, but partially because we knew the 3rd party content creator market would use it to speed up their own production process and generate revenue). The question is, does the return for expanding development equal (or become greater than) the cost of development? I'd venture to say no (least not at that price tag)... so I personally don't see DAZ funding development of it beyond what has already been promised (Michael 3 support). It simply wouldn't make business sense, tossing money hand over fist into something that isn't likely to ever "break even". But, that doesn't completely rule it out... because as I said, much of the development came from the limited free time I have at home (I enjoy the challenge). So I guess what I'm saying is, there may be a chance, but given that it is more likely to happen in my free time than on the clock and my workload dictates how much free time I have... with the current workload, it would be a while.
-Rob
Rob, I understand completely. I don't know how many folks are doing their own figures with morph injection, but I suspect it isn't a large number. Perhaps someday the preferred dictionary structure/format could be disclosed, making it possible to submit IPB-compliant products to Daniel that were easily imported by the Whiz, if that's what all parties wanted to do. Err... hypothetically, that is. ;-)
Mike,
One thing to consider in that regard is the potential to have several IPB-compliant products attempt to occupy the same channels (PBMCC_## or otherwise). I would need to set up conditionals dependant on the combination of products the user has selected at any given time... without making selection cumbersome on the user (on a per channel basis). I already do this with the Anna-Marie Goddard product, as it uses replacement morphs for a few of the standard [1.0] Mimic compatible channels. But, keeping track of which product overrides which other product in whatever condition, for who knows how many products... eeek, that is a headache waiting to happen. Not to mention, if I did do all that work for a prospective brokered product... and then the broker decided they wanted their product in some other store, for whatever reason, and DAZ couldn't recoup any of the cost of having me add support for the broker's product... we'd be back in the same boat, tossing money (that would be better spent on developing something else, like D|S) hand over fist into something that would never 'break even'.
To do the above mentioned, on my own time... I enjoy challenge, not lunacy. I would rather not have to deal with the almost guaranteed complaints of supporting so-n-so's product but not such-n-such's... or not adding support fast enough. Being dictated to, how I should spend my 'free' time as a reward for being a nice guy, I don't want/need the drama. Life is too short... steps off soapbox
On a lighter note, I just finished adding recursive batch processing as a new feature in the upcoming update. Makes for easy mass processing. ;)
-Rob
Mike,
I hear ya'. It would be nice... if it were that easy (and believe me, I wish it were).
Poser (in fact, 3D in general), began as a hobby for me, several years ago, and I'm still a hobbyist at heart to a degree... I still find myself excited over many of the same things I once did. I still strive to find innovative ways to accomplish more that what was intended by those who wrote the program, it is in my nature. Difference is, now that I do this as my profession... I've had a chance to see the practicality of some of the things I've wanted in the past. Do I like it? Can't say I do, but I understand it. And that doesn't mean I won't try and change it... it just means I must consider many more factors (whether I like them or not) before I do something. I just don't like giving false hope is all... and I figure if I can help people understand the considerations, I can also help them apply a certain degree of reality to their wants. Myself included.
I appreciate the acknowledgement, and wish you the same.
-Rob
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hello i try docen of times to make and INJ and a REM for V3 using the poseinjectbuilder coul sommeone explain me what i have to do please thanks
:)