Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Attached Link: http://www.thenewtnn.com/shows/animation/
Speaking of Pamela Anderson as a cartoon, the TNN channel will debut an animated series starring her voice as well as that of famed comic creator Stan Lee. The series, I kid you not, is titled "Stripperella." Great Mogg have mercy on us! Sincerely, BillTempt the Hand of Fate and it'll give you the "finger"!
That's why I like to back my claims with resources. ;-) The first I heard about it, I had rapidly channel surfing. I caught the tail end of a promo and later I wondered if I may have just imagined it. Later, when I discovered the right URL, I went to the web site and found the page. I didn't dream it. Well, it does seem to fit the new theme of the network. Besides, I can't resist 'toon cheesecake! Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Khrys : in my opinion, it xas more a funny add-on than an "adult" add-on. I'm not sure a set of genitalia will look great on her... The comparison to a cartooned Pamela Anderson seems more right to me. But, hey, as I said in the read me : use her as you wish ! Thanks for the link, redfern : the combination of Pamella Anderson and the Barbarella myth might make something explosive ! Compiler
Along the same lines, I've made some Koshini additions based on Gkantas's work. I've added morphs for shoulderblades, ribs, collarbones, a belly morph, and fixed some issues I didn't like... the space between her rear "cheeks", and that line that appears in front under her rib cage. I stil need to figure out how to impliment the belly and rib morphs each with one dial, as they cross two body parts (abdomen and chest) I'm just learning poser morphs, so I just don't know how to do it yet. I also did a full body morph containing gkantas's morphs, and mine as well. If someone would help me put the whole thing together, I'd be happy to add it to the freebies area...
Way too many people take way too many things way too seriously.
I need to check out the new voluptuous conversion, to see what he did, and make sure everything works right. I have the obj morphs all saved, and can easily zip them and post them on my website, and provide a link. If you have a dail on 2 different body parts, and want one dial to control both, how is that done? I need top merge both the ribs morphs, and both the belly morphs. Actually, I could leave the ribs ones as they are for upper/lower rib control, but the belly one does need to be merged. Other then that, my morphs have been done for 3 days now. I was trying to make a centaur bottom addond for Koshini, and had it named and done, and when I tried to save, modeler crashed on me bigtime. Guess that's why they say to save your progress.... If I can do it once, a I can always rebuild it... If someone else can make a UV for it, I could texture it...
Way too many people take way too many things way too seriously.
"If you have a dail on 2 different body parts, and want one dial to control both, how is that done?" There are 2 ways of doing this. The easiest is by making a full body morphs which would include the 2 parts. The techniest would be to use ERC. "If someone else can make a UV for it, I could texture it..." As I said in the post above : amways glad to help. :) Best wishes. Compiler
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All the credit goes to GKDantas in truth : he made up a great magnet sets which I used to make this cr2 with minimal rework.
LadyLittleFox was kind enough to allow me to post this FBM as a cr2, which makes it more easy to use.
Now, if some compassionate soul could transfer this body morph to all Koshini's clothes via The Tailor, this would certainly make my day...
(I use Poser 5 and, since the Tailor doesn't handle Poser 5 files, I have to open each cr2 in poser 4 and resave it in Poser 4 before I can use the Tailor on it. When done for 20 cr2s in a row this process is really a pain in the... well, you know...).
If you're really in a hurry, you can download her from :
http://compiler.free.fr/Voluptuous_Koshini.zip
Happy rendering everyone.